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https://github.com/Siccity/xNode.git
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Un-reverted changes made after 1.7
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935cc56602
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using XNodeEditor.Internal;
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namespace XNodeEditor {
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public partial class NodeEditorWindow {
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@ -11,6 +12,8 @@ namespace XNodeEditor {
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public static bool isPanning { get; private set; }
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public static Vector2[] dragOffset;
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public static XNode.Node[] copyBuffer = null;
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private bool IsDraggingPort { get { return draggedOutput != null; } }
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private bool IsHoveringPort { get { return hoveredPort != null; } }
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private bool IsHoveringNode { get { return hoveredNode != null; } }
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@ -27,10 +30,10 @@ namespace XNodeEditor {
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private RerouteReference[] preBoxSelectionReroute;
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private Rect selectionBox;
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private bool isDoubleClick = false;
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private bool stoppedDraggingPort = true;
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private XNode.NodePort draggedPort;
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private struct RerouteReference {
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public XNode.NodePort port;
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public int connectionIndex;
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@ -48,11 +51,23 @@ namespace XNodeEditor {
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public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; }
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}
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private Vector2 lastMousePosition;
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public void Controls() {
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wantsMouseMove = true;
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Event e = Event.current;
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switch (e.type) {
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case EventType.DragUpdated:
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case EventType.DragPerform:
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DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
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if (e.type == EventType.DragPerform) {
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DragAndDrop.AcceptDrag();
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graphEditor.OnDropObjects(DragAndDrop.objectReferences);
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}
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break;
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case EventType.MouseMove:
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//Keyboard commands will not get correct mouse position from Event
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lastMousePosition = e.mousePosition;
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break;
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case EventType.ScrollWheel:
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float oldZoom = zoom;
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@ -289,7 +304,7 @@ namespace XNodeEditor {
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case EventType.KeyDown:
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if (EditorGUIUtility.editingTextField) break;
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else if (e.keyCode == KeyCode.F) Home();
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if (IsMac()) {
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if (NodeEditorUtilities.IsMac()) {
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if (e.keyCode == KeyCode.Return) RenameSelectedNode();
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} else {
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if (e.keyCode == KeyCode.F2) RenameSelectedNode();
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@ -300,12 +315,18 @@ namespace XNodeEditor {
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if (e.commandName == "SoftDelete") {
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if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
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e.Use();
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} else if (IsMac() && e.commandName == "Delete") {
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} else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete") {
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if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
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e.Use();
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} else if (e.commandName == "Duplicate") {
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if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
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e.Use();
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} else if (e.commandName == "Copy") {
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if (e.type == EventType.ExecuteCommand) CopySelectedNodes();
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e.Use();
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} else if (e.commandName == "Paste") {
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if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition));
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e.Use();
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}
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Repaint();
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break;
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@ -319,14 +340,6 @@ namespace XNodeEditor {
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}
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}
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public bool IsMac() {
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#if UNITY_2017_1_OR_NEWER
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return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX;
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#else
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return SystemInfo.operatingSystem.StartsWith("Mac");
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#endif
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}
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private void RecalculateDragOffsets(Event current) {
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dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
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// Selected nodes
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@ -343,10 +356,17 @@ namespace XNodeEditor {
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}
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}
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/// <summary> Puts all nodes in focus. If no nodes are present, resets view to </summary>
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/// <summary> Puts all selected nodes in focus. If no nodes are present, resets view and zoom to to origin </summary>
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public void Home() {
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zoom = 2;
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panOffset = Vector2.zero;
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var nodes = Selection.objects.Where(o => o is XNode.Node).Cast<XNode.Node>().ToList();
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if (nodes.Count > 0) {
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Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
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Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y)));
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panOffset = -(minPos + (maxPos - minPos) / 2f);
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} else {
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zoom = 2;
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panOffset = Vector2.zero;
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}
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}
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/// <summary> Remove nodes in the graph in Selection.objects</summary>
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@ -389,41 +409,60 @@ namespace XNodeEditor {
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/// <summary> Duplicate selected nodes and select the duplicates </summary>
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public void DuplicateSelectedNodes() {
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UnityEngine.Object[] newNodes = new UnityEngine.Object[Selection.objects.Length];
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// Get selected nodes which are part of this graph
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XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
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// Get top left node position
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Vector2 topLeftNode = selectedNodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
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InsertDuplicateNodes(selectedNodes, topLeftNode + new Vector2(30, 30));
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}
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public void CopySelectedNodes() {
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copyBuffer = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
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}
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public void PasteNodes(Vector2 pos) {
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InsertDuplicateNodes(copyBuffer, pos);
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}
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private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) {
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if (nodes == null || nodes.Length == 0) return;
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// Get top-left node
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Vector2 topLeftNode = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
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Vector2 offset = topLeft - topLeftNode;
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UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length];
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Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>();
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for (int i = 0; i < Selection.objects.Length; i++) {
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if (Selection.objects[i] is XNode.Node) {
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XNode.Node srcNode = Selection.objects[i] as XNode.Node;
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if (srcNode.graph != graph) continue; // ignore nodes selected in another graph
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XNode.Node newNode = graphEditor.CopyNode(srcNode);
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substitutes.Add(srcNode, newNode);
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newNode.position = srcNode.position + new Vector2(30, 30);
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newNodes[i] = newNode;
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}
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for (int i = 0; i < nodes.Length; i++) {
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XNode.Node srcNode = nodes[i];
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if (srcNode == null) continue;
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XNode.Node newNode = graphEditor.CopyNode(srcNode);
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substitutes.Add(srcNode, newNode);
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newNode.position = srcNode.position + offset;
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newNodes[i] = newNode;
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}
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// Walk through the selected nodes again, recreate connections, using the new nodes
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for (int i = 0; i < Selection.objects.Length; i++) {
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if (Selection.objects[i] is XNode.Node) {
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XNode.Node srcNode = Selection.objects[i] as XNode.Node;
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if (srcNode.graph != graph) continue; // ignore nodes selected in another graph
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foreach (XNode.NodePort port in srcNode.Ports) {
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for (int c = 0; c < port.ConnectionCount; c++) {
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XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
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XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
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for (int i = 0; i < nodes.Length; i++) {
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XNode.Node srcNode = nodes[i];
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if (srcNode == null) continue;
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foreach (XNode.NodePort port in srcNode.Ports) {
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for (int c = 0; c < port.ConnectionCount; c++) {
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XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
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XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
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XNode.Node newNodeIn, newNodeOut;
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if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
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newNodeIn.UpdateStaticPorts();
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newNodeOut.UpdateStaticPorts();
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inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
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outputPort = newNodeOut.GetOutputPort(outputPort.fieldName);
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}
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if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort);
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XNode.Node newNodeIn, newNodeOut;
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if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
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newNodeIn.UpdateStaticPorts();
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newNodeOut.UpdateStaticPorts();
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inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
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outputPort = newNodeOut.GetOutputPort(outputPort.fieldName);
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}
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if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort);
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}
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}
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}
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// Select the new nodes
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Selection.objects = newNodes;
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}
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@ -501,4 +540,4 @@ namespace XNodeEditor {
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draggedPort.Connect(graph.nodes.Last().Ports.Where(r => r.IsInput == true).ToArray()[0]);
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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@ -38,14 +38,14 @@ namespace XNodeEditor {
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if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
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return attrib.menuName;
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else // Return generated path
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return ObjectNames.NicifyVariableName(type.ToString().Replace('.', '/'));
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return NodeEditorUtilities.NodeDefaultPath(type);
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}
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/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
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public virtual void AddContextMenuItems(GenericMenu menu, GenericMenu.MenuFunction2 call = default(GenericMenu.MenuFunction2)) {
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Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
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for (int i = 0; i < NodeEditorWindow.nodeTypes.Length; i++) {
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Type type = NodeEditorWindow.nodeTypes[i];
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for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++) {
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Type type = NodeEditorReflection.nodeTypes[i];
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//Get node context menu path
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string path = GetNodeMenuName(type);
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@ -62,8 +62,10 @@ namespace XNodeEditor {
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});
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}
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menu.AddSeparator("");
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menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorWindow.OpenPreferences());
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NodeEditorWindow.AddCustomContextMenuItems(menu, target);
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if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
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else menu.AddDisabledItem(new GUIContent("Paste"));
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menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences());
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menu.AddCustomContextMenuItems(target);
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}
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public virtual Color GetPortColor(XNode.NodePort port) {
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@ -74,16 +76,27 @@ namespace XNodeEditor {
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return NodeEditorPreferences.GetTypeColor(type);
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}
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public virtual string GetPortTooltip(XNode.NodePort port) {
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Type portType = port.ValueType;
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string tooltip = "";
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tooltip = portType.PrettyName();
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if (port.IsOutput) {
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object obj = port.node.GetValue(port);
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tooltip += " = " + (obj != null ? obj.ToString() : "null");
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}
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return tooltip;
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}
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/// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
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public virtual void OnDropObjects(UnityEngine.Object[] objects) {
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Debug.Log("No OnDropItems override defined for " + GetType());
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}
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/// <summary> Create a node and save it in the graph asset </summary>
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public virtual void CreateNode(Type type, Vector2 position) {
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XNode.Node node = target.AddNode(type);
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node.position = position;
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if (string.IsNullOrEmpty(node.name)) {
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// Automatically remove redundant 'Node' postfix
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string typeName = type.Name;
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if (typeName.EndsWith("Node")) typeName = typeName.Substring(0, typeName.LastIndexOf("Node"));
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node.name = UnityEditor.ObjectNames.NicifyVariableName(typeName);
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}
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if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
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AssetDatabase.AddObjectToAsset(node, target);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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NodeEditorWindow.RepaintAll();
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@ -107,7 +120,7 @@ namespace XNodeEditor {
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[AttributeUsage(AttributeTargets.Class)]
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public class CustomNodeGraphEditorAttribute : Attribute,
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XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
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XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
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private Type inspectedType;
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public string editorPrefsKey;
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/// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
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@ -123,4 +136,4 @@ namespace XNodeEditor {
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}
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}
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}
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}
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}
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