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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00

Fixed formatting

This commit is contained in:
Thor Brigsted 2018-12-27 02:47:15 +01:00
parent 842101720e
commit 8d445fa3f4

View File

@ -135,9 +135,9 @@ namespace XNodeEditor {
//Display type colors. Save them if they are edited by the user //Display type colors. Save them if they are edited by the user
foreach (var typeColor in typeColors) { foreach (var typeColor in typeColors) {
Type type = typeColor.Key; Type type = typeColor.Key;
string typeColorKey = NodeEditorUtilities.PrettyName(type); string typeColorKey = NodeEditorUtilities.PrettyName(type);
Color col = typeColor.Value; Color col = typeColor.Value;
EditorGUI.BeginChangeCheck(); EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginHorizontal();
col = EditorGUILayout.ColorField(typeColorKey, col); col = EditorGUILayout.ColorField(typeColorKey, col);
@ -185,9 +185,9 @@ namespace XNodeEditor {
public static Color GetTypeColor(System.Type type) { public static Color GetTypeColor(System.Type type) {
VerifyLoaded(); VerifyLoaded();
if (type == null) return Color.gray; if (type == null) return Color.gray;
Color col; Color col;
if (!typeColors.TryGetValue(type, out col)) { if (!typeColors.TryGetValue(type, out col)) {
string typeName = type.PrettyName(); string typeName = type.PrettyName();
if (settings[lastKey].typeColors.ContainsKey(typeName)) typeColors.Add(type, settings[lastKey].typeColors[typeName]); if (settings[lastKey].typeColors.ContainsKey(typeName)) typeColors.Add(type, settings[lastKey].typeColors[typeName]);
else { else {
#if UNITY_5_4_OR_NEWER #if UNITY_5_4_OR_NEWER
@ -195,8 +195,8 @@ namespace XNodeEditor {
#else #else
UnityEngine.Random.seed = typeName.GetHashCode(); UnityEngine.Random.seed = typeName.GetHashCode();
#endif #endif
col = new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value); col = new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value);
typeColors.Add(type, col); typeColors.Add(type, col);
} }
} }
return col; return col;