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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00

Fixed formatting

This commit is contained in:
Thor Brigsted 2018-12-27 02:47:15 +01:00
parent 842101720e
commit 8d445fa3f4

View File

@ -135,9 +135,9 @@ namespace XNodeEditor {
//Display type colors. Save them if they are edited by the user
foreach (var typeColor in typeColors) {
Type type = typeColor.Key;
string typeColorKey = NodeEditorUtilities.PrettyName(type);
Color col = typeColor.Value;
Type type = typeColor.Key;
string typeColorKey = NodeEditorUtilities.PrettyName(type);
Color col = typeColor.Value;
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginHorizontal();
col = EditorGUILayout.ColorField(typeColorKey, col);
@ -185,9 +185,9 @@ namespace XNodeEditor {
public static Color GetTypeColor(System.Type type) {
VerifyLoaded();
if (type == null) return Color.gray;
Color col;
Color col;
if (!typeColors.TryGetValue(type, out col)) {
string typeName = type.PrettyName();
string typeName = type.PrettyName();
if (settings[lastKey].typeColors.ContainsKey(typeName)) typeColors.Add(type, settings[lastKey].typeColors[typeName]);
else {
#if UNITY_5_4_OR_NEWER
@ -195,8 +195,8 @@ namespace XNodeEditor {
#else
UnityEngine.Random.seed = typeName.GetHashCode();
#endif
col = new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value);
typeColors.Add(type, col);
col = new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value);
typeColors.Add(type, col);
}
}
return col;