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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00

Added nodeGraphEditor.GetNoodleColor

Now you can override the color of noodles!
This commit is contained in:
Thor Brigsted 2019-09-23 23:25:23 +02:00
parent f86b2b6d42
commit 979bd5f7cf
2 changed files with 12 additions and 4 deletions

View File

@ -202,11 +202,11 @@ namespace XNodeEditor {
Rect fromRect;
if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue;
Color connectionColor = graphEditor.GetPortColor(output);
for (int k = 0; k < output.ConnectionCount; k++) {
XNode.NodePort input = output.GetConnection(k);
Color noodleColor = graphEditor.GetNoodleColor(output, input);
// Error handling
if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
if (!input.IsConnectedTo(output)) input.Connect(output);
@ -219,7 +219,7 @@ namespace XNodeEditor {
gridPoints.Add(fromRect.center);
gridPoints.AddRange(reroutePoints);
gridPoints.Add(toRect.center);
DrawNoodle(connectionColor, gridPoints);
DrawNoodle(noodleColor, gridPoints);
// Loop through reroute points again and draw the points
for (int i = 0; i < reroutePoints.Count; i++) {
@ -235,7 +235,7 @@ namespace XNodeEditor {
GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
}
GUI.color = connectionColor;
GUI.color = noodleColor;
GUI.DrawTexture(rect, NodeEditorResources.dot);
if (rect.Overlaps(selectionBox)) selection.Add(rerouteRef);
if (rect.Contains(mousePos)) hoveredReroute = rerouteRef;

View File

@ -63,14 +63,22 @@ namespace XNodeEditor {
menu.AddCustomContextMenuItems(target);
}
/// <summary> Returned color is used to color noodles </summary>
public virtual Color GetNoodleColor(XNode.NodePort output, XNode.NodePort input) {
return GetTypeColor(output.ValueType);
}
/// <summary> Returned color is used to color ports </summary>
public virtual Color GetPortColor(XNode.NodePort port) {
return GetTypeColor(port.ValueType);
}
/// <summary> Returns generated color for a type. This color is editable in preferences </summary>
public virtual Color GetTypeColor(Type type) {
return NodeEditorPreferences.GetTypeColor(type);
}
/// <summary> Override to display custom tooltips </summary>
public virtual string GetPortTooltip(XNode.NodePort port) {
Type portType = port.ValueType;
string tooltip = "";