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Fix misconfigured node.graph reference during node instantiation and graph cloning (#85)

* Attempting to fix #81 in a cleaner way. Still not perfect

* Fixed setting to null during OnEnable

* Fixed spelling
This commit is contained in:
Thor Brigsted 2018-12-12 00:57:31 +01:00 committed by GitHub
parent 6c1af6f4cd
commit a0eee5b9ca
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2 changed files with 12 additions and 3 deletions

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@ -60,7 +60,13 @@ namespace XNode {
/// <summary> It is recommended not to modify these at hand. Instead, see <see cref="InputAttribute"/> and <see cref="OutputAttribute"/> </summary> /// <summary> It is recommended not to modify these at hand. Instead, see <see cref="InputAttribute"/> and <see cref="OutputAttribute"/> </summary>
[SerializeField] private NodePortDictionary ports = new NodePortDictionary(); [SerializeField] private NodePortDictionary ports = new NodePortDictionary();
/// <summary> Used during node instantiation to fix null/misconfigured graph during OnEnable/Init. Set it before instantiating a node. Will automatically be unset during OnEnable </summary>
public static NodeGraph graphHotfix;
protected void OnEnable() { protected void OnEnable() {
if (graphHotfix != null) graph = graphHotfix;
graphHotfix = null;
UpdateStaticPorts(); UpdateStaticPorts();
Init(); Init();
} }
@ -308,4 +314,4 @@ namespace XNode {
} }
} }
} }
} }

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@ -18,18 +18,20 @@ namespace XNode {
/// <summary> Add a node to the graph by type </summary> /// <summary> Add a node to the graph by type </summary>
public virtual Node AddNode(Type type) { public virtual Node AddNode(Type type) {
Node.graphHotfix = this;
Node node = ScriptableObject.CreateInstance(type) as Node; Node node = ScriptableObject.CreateInstance(type) as Node;
nodes.Add(node);
node.graph = this; node.graph = this;
nodes.Add(node);
return node; return node;
} }
/// <summary> Creates a copy of the original node in the graph </summary> /// <summary> Creates a copy of the original node in the graph </summary>
public virtual Node CopyNode(Node original) { public virtual Node CopyNode(Node original) {
Node.graphHotfix = this;
Node node = ScriptableObject.Instantiate(original); Node node = ScriptableObject.Instantiate(original);
node.graph = this;
node.ClearConnections(); node.ClearConnections();
nodes.Add(node); nodes.Add(node);
node.graph = this;
return node; return node;
} }
@ -58,6 +60,7 @@ namespace XNode {
// Instantiate all nodes inside the graph // Instantiate all nodes inside the graph
for (int i = 0; i < nodes.Count; i++) { for (int i = 0; i < nodes.Count; i++) {
if (nodes[i] == null) continue; if (nodes[i] == null) continue;
Node.graphHotfix = graph;
Node node = Instantiate(nodes[i]) as Node; Node node = Instantiate(nodes[i]) as Node;
node.graph = graph; node.graph = graph;
graph.nodes[i] = node; graph.nodes[i] = node;