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mirror of https://github.com/Siccity/xNode.git synced 2026-03-26 22:49:02 +08:00
This commit is contained in:
Icarus 2019-11-29 18:28:25 +08:00
parent 25053eaa2c
commit ae9429fa3e

View File

@ -11,17 +11,12 @@ namespace XNodeEditor {
public bool Lock { get; private set; }
[System.NonSerialized]
GUIStyle lockButtonStyle;
/// <summary>
/// Magic method which Unity detects automatically.
/// </summary>
/// <param name="position">Position of button.</param>
void ShowButton(Rect position) {
if (lockButtonStyle == null)
lockButtonStyle = "IN LockButton";
Lock = GUI.Toggle(position, Lock, GUIContent.none, lockButtonStyle);
Lock = GUI.Toggle(position, Lock, GUIContent.none, "IN LockButton");
}
public void AddItemsToMenu(GenericMenu menu)