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https://github.com/Siccity/xNode.git
synced 2026-03-26 22:49:02 +08:00
Removed bezier and line hover highlight
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dfdfab4b04
commit
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@ -486,7 +486,7 @@ namespace XNodeEditor {
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if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
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if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
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else gridPoints.Add(WindowToGridPosition(Event.current.mousePosition));
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else gridPoints.Add(WindowToGridPosition(Event.current.mousePosition));
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DrawNoodle(gradient, gridPoints, false);
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DrawNoodle(gradient, gridPoints);
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Color bgcol = Color.black;
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Color bgcol = Color.black;
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Color frcol = col;
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Color frcol = col;
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@ -117,7 +117,7 @@ namespace XNodeEditor {
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}
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}
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/// <summary> Draw a bezier from output to input in grid coordinates </summary>
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/// <summary> Draw a bezier from output to input in grid coordinates </summary>
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public void DrawNoodle(Gradient gradient, List<Vector2> gridPoints, bool enableHoveringHighlight = true) {
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public void DrawNoodle(Gradient gradient, List<Vector2> gridPoints) {
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Vector2[] windowPoints = gridPoints.Select(x => GridToWindowPosition(x)).ToArray();
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Vector2[] windowPoints = gridPoints.Select(x => GridToWindowPosition(x)).ToArray();
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Handles.color = gradient.Evaluate(0f);
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Handles.color = gradient.Evaluate(0f);
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int length = gridPoints.Count;
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int length = gridPoints.Count;
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@ -154,20 +154,6 @@ namespace XNodeEditor {
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int bezier_width = 4;
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int bezier_width = 4;
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int division = Mathf.RoundToInt(.1f * dist_ab) + 3;
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int division = Mathf.RoundToInt(.1f * dist_ab) + 3;
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Vector3[] points = Handles.MakeBezierPoints(point_a, point_b, tangent_a, tangent_b, division);
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Vector3[] points = Handles.MakeBezierPoints(point_a, point_b, tangent_a, tangent_b, division);
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if (enableHoveringHighlight) {
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for (int j = 0; j < points.Length; j++) {
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Vector3 current = points[j];
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bool next_has_mouse = false;
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if (j + 1 < points.Length) {
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Vector3 next = points[j + 1];
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next_has_mouse = ContainsMouse(current, next);
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}
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if (next_has_mouse) {
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bezier_width += 2;
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break;
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}
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}
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}
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// Coloring and bezier drawing.
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// Coloring and bezier drawing.
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for (int j = 0; j < points.Length - 1; j++) {
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for (int j = 0; j < points.Length - 1; j++) {
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Handles.color = gradient.Evaluate((j + 1f) / (points.Length));
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Handles.color = gradient.Evaluate((j + 1f) / (points.Length));
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@ -182,7 +168,6 @@ namespace XNodeEditor {
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Vector2 point_b = windowPoints[i + 1];
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Vector2 point_b = windowPoints[i + 1];
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// Hover effect.
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// Hover effect.
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int line_width = 5;
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int line_width = 5;
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if (enableHoveringHighlight && LineContainsMouse(point_a, point_b)) line_width += 2;
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// Draws the line with the coloring.
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// Draws the line with the coloring.
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Vector2 prev_point = point_a;
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Vector2 prev_point = point_a;
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for (float j = 0; j < 1; j += 10f / Vector2.Distance(point_a, point_b)) {
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for (float j = 0; j < 1; j += 10f / Vector2.Distance(point_a, point_b)) {
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@ -234,34 +219,6 @@ namespace XNodeEditor {
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}
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}
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}
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}
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/// <summary>
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/// Verifies if the cursor is anywhere between the given coordinates.
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/// </summary>
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/// <param name="point_a"></param>
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/// <param name="point_b"></param>
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bool ContainsMouse(Vector2 point_a, Vector2 point_b) {
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Vector2 min = new Vector2(point_a.x < point_b.x ? point_a.x : point_b.x, point_a.y < point_b.y ? point_a.y : point_b.y);
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Vector2 max = new Vector2(point_a.x > point_b.x ? point_a.x : point_b.x, point_a.y > point_b.y ? point_a.y : point_b.y);
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bool equals_x = lastMousePosition.x >= min.x && lastMousePosition.x <= max.x;
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bool equals_y = lastMousePosition.y >= min.y && lastMousePosition.y <= max.y;
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return equals_x && equals_y;
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}
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/// <summary>
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/// Splits a line in various points and verifies if any of those points contain the mouse position.
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/// </summary>
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/// <param name="point_a"></param>
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/// <param name="point_b"></param>
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bool LineContainsMouse(Vector2 point_a, Vector2 point_b) {
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Vector2 prev_point = point_a;
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for (float j = 0; j < 1; j += 10f / Vector2.Distance(point_a, point_b)) {
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Vector2 lerp = Vector2.Lerp(point_a, point_b, j);
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if (ContainsMouse(prev_point, lerp)) return true;
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prev_point = lerp;
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}
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return false;
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}
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/// <summary> Draws all connections </summary>
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/// <summary> Draws all connections </summary>
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public void DrawConnections() {
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public void DrawConnections() {
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Vector2 mousePos = Event.current.mousePosition;
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Vector2 mousePos = Event.current.mousePosition;
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@ -297,7 +254,7 @@ namespace XNodeEditor {
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gridPoints.Add(fromRect.center);
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gridPoints.Add(fromRect.center);
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gridPoints.AddRange(reroutePoints);
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gridPoints.AddRange(reroutePoints);
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gridPoints.Add(toRect.center);
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gridPoints.Add(toRect.center);
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DrawNoodle(noodleColor, gridPoints);
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DrawNoodle(noodleGradient, gridPoints);
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// Loop through reroute points again and draw the points
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// Loop through reroute points again and draw the points
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for (int i = 0; i < reroutePoints.Count; i++) {
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for (int i = 0; i < reroutePoints.Count; i++) {
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