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@ -365,7 +365,7 @@ namespace XNodeEditor {
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}
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}
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/// <summary> Aligns selected nodes to either left/right/top/bottom edge of nodes </summary>
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/// <summary> Duplicate selected nodes and select the duplicates </summary>
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public void DuplicateSelectedNodes() {
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UnityEngine.Object[] newNodes = new UnityEngine.Object[Selection.objects.Length];
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Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>();
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