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mirror of https://github.com/Siccity/xNode.git synced 2026-03-26 22:49:02 +08:00

skip Unity and Microsoft assemblies while building cache

This commit is contained in:
Gokhan Kurt 2020-02-13 21:36:43 +03:00
parent cf8c70203b
commit cb4f6e8a33

View File

@ -122,6 +122,8 @@ namespace XNode {
case "UnityEngine": case "UnityEngine":
case "System": case "System":
case "mscorlib": case "mscorlib":
case "Unity":
case "Microsoft":
continue; continue;
default: default:
nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray()); nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());