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skip Unity and Microsoft assemblies while building cache
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@ -122,6 +122,8 @@ namespace XNode {
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case "UnityEngine":
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case "UnityEngine":
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case "System":
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case "System":
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case "mscorlib":
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case "mscorlib":
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case "Unity":
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case "Microsoft":
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continue;
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continue;
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default:
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default:
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nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
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nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
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