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Limit the OnDropObjects warning to only show when a node graph editor is present
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@ -133,7 +133,7 @@ namespace XNodeEditor {
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/// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
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public virtual void OnDropObjects(UnityEngine.Object[] objects) {
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Debug.Log("No OnDropObjects override defined for " + GetType());
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if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType());
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}
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/// <summary> Create a node and save it in the graph asset </summary>
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