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Improved layout of float and int fields
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147424ca73
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@ -107,7 +107,11 @@ public class NodeEditor {
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EditorGUI.BeginChangeCheck();
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if (fieldType == typeof(int)) {
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fieldValue = EditorGUILayout.IntField(fieldPrettyName, (int)fieldValue);
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Rect rect = EditorGUILayout.GetControlRect();
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rect.width *= 0.5f;
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EditorGUI.LabelField(rect, fieldPrettyName);
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rect.x += rect.width;
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fieldValue = EditorGUI.IntField(rect, (int)fieldValue);
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}
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else if (fieldType == typeof(bool)) {
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fieldValue = EditorGUILayout.Toggle(fieldPrettyName, (bool)fieldValue);
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@ -134,7 +138,11 @@ public class NodeEditor {
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fieldValue = EditorGUILayout.RectField(fieldPrettyName, (Rect)fieldValue);
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}
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else if (fieldType == typeof(float)) {
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fieldValue = EditorGUILayout.FloatField(fieldPrettyName, (float)fieldValue);
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Rect rect = EditorGUILayout.GetControlRect();
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rect.width *= 0.5f;
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EditorGUI.LabelField(rect, fieldPrettyName);
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rect.x += rect.width;
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fieldValue = EditorGUI.FloatField(rect, (float)fieldValue);
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}
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else if (fieldType == typeof(Vector2)) {
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fieldValue = EditorGUILayout.Vector2Field(fieldPrettyName, (Vector2)fieldValue);
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