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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 09:16:01 +08:00

Improved layout of float and int fields

This commit is contained in:
Thor Brigsted 2017-10-09 00:30:40 +02:00
parent 147424ca73
commit e502e23b50

View File

@ -107,7 +107,11 @@ public class NodeEditor {
EditorGUI.BeginChangeCheck();
if (fieldType == typeof(int)) {
fieldValue = EditorGUILayout.IntField(fieldPrettyName, (int)fieldValue);
Rect rect = EditorGUILayout.GetControlRect();
rect.width *= 0.5f;
EditorGUI.LabelField(rect, fieldPrettyName);
rect.x += rect.width;
fieldValue = EditorGUI.IntField(rect, (int)fieldValue);
}
else if (fieldType == typeof(bool)) {
fieldValue = EditorGUILayout.Toggle(fieldPrettyName, (bool)fieldValue);
@ -134,7 +138,11 @@ public class NodeEditor {
fieldValue = EditorGUILayout.RectField(fieldPrettyName, (Rect)fieldValue);
}
else if (fieldType == typeof(float)) {
fieldValue = EditorGUILayout.FloatField(fieldPrettyName, (float)fieldValue);
Rect rect = EditorGUILayout.GetControlRect();
rect.width *= 0.5f;
EditorGUI.LabelField(rect, fieldPrettyName);
rect.x += rect.width;
fieldValue = EditorGUI.FloatField(rect, (float)fieldValue);
}
else if (fieldType == typeof(Vector2)) {
fieldValue = EditorGUILayout.Vector2Field(fieldPrettyName, (Vector2)fieldValue);