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https://github.com/Siccity/xNode.git
synced 2026-03-26 22:49:02 +08:00
!W 右键添加节点的方式从GenericMenu改为PopupWindow,目前有个小bug,点出线后,右键本来应该是取消线的选择状态,但目前无法,后续在解决,问题不大=-=
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@ -219,9 +219,9 @@ namespace XNodeEditor {
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}
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// Open context menu for auto-connection
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else if (NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null) {
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GenericMenu menu = new GenericMenu();
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MenuPopupWindow menu = new MenuPopupWindow();
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graphEditor.AddContextMenuItems(menu);
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menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
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PopupWindow.Show(new Rect(Event.current.mousePosition, Vector2.zero),menu);
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}
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//Release dragged connection
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draggedOutput = null;
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@ -281,9 +281,9 @@ namespace XNodeEditor {
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e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
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} else if (!IsHoveringNode) {
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autoConnectOutput = null;
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GenericMenu menu = new GenericMenu();
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MenuPopupWindow menu = new MenuPopupWindow();
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graphEditor.AddContextMenuItems(menu);
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menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
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PopupWindow.Show(new Rect(Event.current.mousePosition, Vector2.zero),menu);
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}
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}
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isPanning = false;
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@ -74,6 +74,23 @@ namespace XNodeEditor {
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}
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return types.ToArray();
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}
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/// <summary> Find methods marked with the [ContextMenu] attribute and add them to the context menu </summary>
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public static void AddCustomContextMenuItems(this MenuPopupWindow contextMenu, object obj) {
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KeyValuePair<ContextMenu, MethodInfo>[] items = GetContextMenuMethods(obj);
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if (items.Length != 0) {
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List<string> invalidatedEntries = new List<string>();
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foreach (KeyValuePair<ContextMenu, MethodInfo> checkValidate in items) {
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if (checkValidate.Key.validate && !(bool) checkValidate.Value.Invoke(obj, null)) {
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invalidatedEntries.Add(checkValidate.Key.menuItem);
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}
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}
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for (int i = 0; i < items.Length; i++) {
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KeyValuePair<ContextMenu, MethodInfo> kvp = items[i];
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contextMenu.AddItem(kvp.Key.menuItem, () => kvp.Value.Invoke(obj, null));
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}
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}
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}
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/// <summary> Find methods marked with the [ContextMenu] attribute and add them to the context menu </summary>
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public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj) {
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@ -2,9 +2,199 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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namespace XNodeEditor {
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public class MenuPopupWindow : PopupWindowContent
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{
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private SearchField _search;
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private MenuTreeView _menuTree;
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public MenuPopupWindow()
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{
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_search = new SearchField();
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_menuTree = new MenuTreeView();
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}
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private bool _isInit;
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public void AddItem(string menuPath, Action onClick, char symbol = '/',bool autoClose = true)
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{
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_menuTree.AddItem(menuPath, () =>
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{
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onClick?.Invoke();
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if (autoClose)
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{
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editorWindow.Close();
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}
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},symbol);
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}
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public void Init()
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{
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_menuTree.Reload();
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_isInit = true;
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}
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public override void OnOpen()
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{
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_search.SetFocus();
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}
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private string _str;
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public override void OnGUI(Rect rect)
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{
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if (!_isInit)
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{
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Init();
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}
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EditorGUI.BeginChangeCheck();
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{
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_str = _search.OnGUI(new Rect(rect.position, new Vector2(rect.width, 20)),_str);
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}
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if (EditorGUI.EndChangeCheck())
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{
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_menuTree.searchString = _str;
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}
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_menuTree.OnGUI(new Rect(new Vector2(0,25),rect.size - new Vector2(0,20)));
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}
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}
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public class MenuTreeView:TreeView
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{
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class MenuItem:TreeViewItem
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{
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public readonly Action OnClick;
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public MenuItem(int id, int depth, string displayName, Action onClick) : base(id, depth, displayName)
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{
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OnClick = onClick;
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}
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}
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public TreeViewItem Root { get; }
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public MenuTreeView():this(new TreeViewState())
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{
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}
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public MenuTreeView(TreeViewState state, MultiColumnHeader multiColumnHeader = null) : base(state, multiColumnHeader)
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{
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Root = new TreeViewItem(_id++,-1,nameof(Root));
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}
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private int _id = -1;
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private Dictionary<int, List<string>> _menuCache = new Dictionary<int, List<string>>();
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/// <summary>
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///
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/// </summary>
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/// <param name="menuPath"></param>
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/// <param name="onClick"></param>
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/// <param name="symbol"></param>
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public void AddItem(string menuPath,Action onClick,char symbol = '/')
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{
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var paths = menuPath.Split(symbol);
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int depth = 0;
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TreeViewItem last = Root;
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if (paths.Length > 1)
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{
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for (var i = 0; i < paths.Length - 1; i++)
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{
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var path = paths[i];
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if (!_menuCache.TryGetValue(depth, out var caches))
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{
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caches = new List<string>();
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_menuCache.Add(depth, caches);
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}
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while (true)
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{
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if (last.hasChildren)
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{
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foreach (var item in last.children)
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{
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if (item.displayName == path)
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{
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last = item;
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depth++;
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goto end;
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}
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}
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}
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break;
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}
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var temp = new TreeViewItem(_id++,depth++,path);
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last.AddChild(temp);
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last = temp;
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end: ;
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}
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}
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last.AddChild(new MenuItem(_id++,depth,paths.Last(),onClick));
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}
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protected override bool DoesItemMatchSearch(TreeViewItem item, string search)
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{
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if (item.parent != null && item.parent.displayName.IndexOf(search, StringComparison.OrdinalIgnoreCase) >= 0)
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{
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return true;
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}
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return base.DoesItemMatchSearch(item, search);
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}
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List<int> _ids = new List<int>();
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protected override void DoubleClickedItem(int id)
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{
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var item = FindItem(id,Root);
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if (item.hasChildren)
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{
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if (hasSearch)
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{
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searchString = "";
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_ids.Clear();
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while (item != null)
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{
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_ids.Add(item.id);
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item = item.parent;
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}
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SetExpanded(_ids);
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}
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else
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{
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SetExpanded(id, !IsExpanded(id));
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}
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}
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else
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{
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if (item is MenuItem menuItem)
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{
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menuItem.OnClick?.Invoke();
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}
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}
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}
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protected override TreeViewItem BuildRoot()
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{
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return Root;
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}
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}
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/// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
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[CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
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public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
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@ -42,7 +232,7 @@ namespace XNodeEditor {
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}
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/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
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public virtual void AddContextMenuItems(GenericMenu menu) {
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public virtual void AddContextMenuItems(MenuPopupWindow menu) {
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Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
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for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++) {
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Type type = NodeEditorReflection.nodeTypes[i];
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@ -51,17 +241,23 @@ namespace XNodeEditor {
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string path = GetNodeMenuName(type);
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if (string.IsNullOrEmpty(path)) continue;
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menu.AddItem(new GUIContent(path), false, () => {
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menu.AddItem(path, () => {
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XNode.Node node = CreateNode(type, pos);
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NodeEditorWindow.current.AutoConnect(node);
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});
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}
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menu.AddSeparator("");
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if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
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else menu.AddDisabledItem(new GUIContent("Paste"));
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menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences());
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menu.AddItem(new GUIContent("创建所有的节点 ---> 测试用"), false, () =>
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// menu.AddSeparator("");
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if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0)
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menu.AddItem("Paste", () => NodeEditorWindow.current.PasteNodes(pos));
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// else menu.AddDisabledItem(new GUIContent("Paste"));
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menu.AddItem("Preferences", () => NodeEditorReflection.OpenPreferences());
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menu.AddItem("创建所有的节点 ---> 测试用", () =>
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{
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if (!EditorUtility.DisplayDialog("warning","Are you sure you want to create all the nodes?","ok","no"))
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{
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return;
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}
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for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++)
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{
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Type type = NodeEditorReflection.nodeTypes[i];
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