Thor Brigsted
83b8a693e3
Node graphs now open in same window instead of a new one.
2017-12-29 12:12:54 +01:00
Thor Brigsted
18157226fa
Renamed resources
2017-12-26 01:01:36 +01:00
Thor
66de07e1a7
More strongly typed namespaces to prevent import conflicts
2017-12-18 10:37:02 +01:00
Thor Brigsted
29dd6e0c62
Unity 5.3 compatibility patches.
2017-12-03 18:52:34 +01:00
neko1990
ec4429e969
compatibility patches, make xNode work on Unity 5.4.
2017-12-03 23:50:54 +08:00
Thor Brigsted
d7e133a822
Defined namespaces across all scripts prevent conflicts.
2017-12-02 09:56:41 +01:00
Thor Kramer Brigsted
d15b55745d
Null check changes
2017-11-29 09:16:48 +01:00
Thor Kramer Brigsted
aabd2e4145
Added NodeGraphEditor.GetTypeColor for custom node-graph specific type colors
2017-11-28 10:49:24 +01:00
Thor Kramer Brigsted
9e68617cb8
Added NodeGraphEditor.GetNodePath
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You now have more control over which nodes get displayed in the context menu, and how they are displayed
2017-11-28 10:17:21 +01:00
Thor Kramer Brigsted
869bd6a76d
Reordered node context menu
2017-11-28 09:41:38 +01:00
Thor Kramer Brigsted
215a3475ea
Small editor erformance gain. Removed PrettifyCamelCase.
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Use ObjectNames.NicifyVariableName instead
2017-11-28 09:38:21 +01:00
Thor Kramer Brigsted
d1d2f9766c
Added null check
2017-11-27 09:46:14 +01:00
Thor Kramer Brigsted
43df6ef75b
Added GetSecondaryGridTexture
2017-11-27 09:41:47 +01:00
Thor Kramer Brigsted
639680b4f2
Merge branch 'master' of https://github.com/Siccity/xNode.git into development
2017-11-27 09:31:15 +01:00
Thor Kramer Brigsted
e7f759497b
NodeGraphEditor work continued
2017-11-27 09:29:07 +01:00
Thor Brigsted
fe057a7be2
Added ShowBackingValue options for Input and Output
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Added NodeEditorUtilities.GetAttrib<T>(Type classType, string fieldName, out T attribute)
2017-11-27 00:59:16 +01:00
Thor Brigsted
8c688b9f8b
Changed default node width from 200 to 208 to match grid lines
2017-11-26 23:35:11 +01:00
Jason Beetham
0f6fca09bd
Fixed issue with NodeTint not working properly.
2017-11-25 19:47:40 -07:00
Thor Kramer Brigsted
710692a326
Added virtual NodeEdutor.GetTint()
2017-11-23 10:06:57 +01:00
Thor Kramer Brigsted
4ea25f6aee
Initial NodeGraphEditor implementation
2017-11-22 14:54:06 +01:00
Thor Kramer Brigsted
dcff69979c
Moved NodeEditorGUI.TypeToString to NodeEditorUtilities.PrettyName
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Improved custom type color handling
Removed default color overrides
2017-11-21 13:21:34 +01:00
Thor Kramer Brigsted
5f161b80e7
Added grid snap and color settings.
2017-11-21 12:53:56 +01:00
Thor Kramer Brigsted
81f5879e92
Started work on snap and grid color
2017-11-21 10:51:27 +01:00
Thor Kramer Brigsted
566a64b31f
Added preferences shortcut to graph context menu
2017-11-20 15:45:30 +01:00
Thor Kramer Brigsted
07f1f9aac5
Maked NodeEditor.OnHeaderGUI as virtual
2017-11-20 09:51:12 +01:00
Thor Brigsted
8bfe09dfb7
Added Duplicate and Move To Top to node context menu
2017-11-20 00:54:04 +01:00
Thor Brigsted
69c2b254aa
Added [ContextMenu] support
2017-11-20 00:11:17 +01:00
Thor Brigsted
dabd55cf49
Context menu limited to graph background and node headers
2017-11-19 22:38:05 +01:00
Thor Brigsted
ad7d9360e5
More inclusive NodeEditorGUILayout
2017-11-16 01:59:46 +01:00
Thor Brigsted
5267ac1a30
Merge branch 'development'
2017-11-14 01:07:59 +01:00
Thor Brigsted
fc16f69710
Nodes can now define a unique color per type using [NodeColor]
2017-11-14 01:07:26 +01:00
Thor Kramer Brigsted
719171cef4
Improved NodeEditorGUILayout options
2017-11-09 22:03:28 +01:00
Thor Kramer Brigsted
60bece4e68
Removed F for "Home" hotkey. It was fighting with text inputs.
2017-11-09 22:02:08 +01:00
Thor Brigsted
dca06edd97
More NodeEditorGUILayout options
2017-11-09 02:12:55 +01:00
Thor Kramer Brigsted
455bb723d2
Improved editor responsiveness
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No longer saves asset on right click drag
2017-11-07 09:45:34 +01:00
Thor Brigsted
42d13ad6a9
Added null check
2017-11-06 01:32:29 +01:00
Thor Brigsted
a1dd3bb9df
Changed window name to xNode
2017-11-06 01:12:49 +01:00
Thor Brigsted
05f7b4ca82
Tooltip shows static output values
2017-11-06 00:36:25 +01:00
Thor Brigsted
9784bebd88
Added null check
2017-11-05 23:54:53 +01:00
Thor Brigsted
c6a4735c71
Renamed to xNode
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Added XNode and XNodeEDitor namespaces
Removed unnecessary usings
2017-11-05 23:42:31 +01:00
Thor Kramer Brigsted
432ce05bb5
Fixed dynamic node width.
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Fixed field widths.
2017-11-03 10:11:07 +01:00
Thor Kramer Brigsted
86c7966fe6
Changed NodeEditor.OnHeaderGUI and NodeEditorOnBodyGUI to public
2017-11-02 17:46:44 +01:00
Thor Kramer Brigsted
90c3621795
Moved NodeEditor.[CustomNodeEditor].contextMenuName to Node.[CreateNodeMenu].menuName
2017-11-02 17:37:11 +01:00
Thor Kramer Brigsted
b70ba44c23
Added NodeEditorGUILayout.PortField for drawing ports without a serializable property
2017-11-02 16:18:03 +01:00
Thor Kramer Brigsted
8eff75fa7f
Bug fixes
2017-11-02 16:17:28 +01:00
Thor Kramer Brigsted
d3bb36fe0e
Big update: Warning: Updating to this commit will break all node connections.
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Internal NodePorts now uses dicts instead of lists. This is faster and more manageable.
Added instance ports.
Added Node.Ports, Node.Outputs, Node.Inputs, Node.InstanceOutputs, Node.InstanceInputs
Changed public GetInputByFieldName to GetInputValue and GetInputPort
2017-11-02 14:54:03 +01:00
Thor Brigsted
5f394581d6
Made Node.inputs and Node.outputs private. Started introducing instanceInputs and instanceOutputs.
2017-11-02 01:47:22 +01:00
Thor Kramer Brigsted
ace1e8ccd8
PropertyField null check and default includeChildren value
2017-11-01 17:41:43 +01:00
Thor Kramer Brigsted
ab74f8fd36
OnBodyGUI() remake
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Default OnBodyGUI now uses default PropertyFields as suppied by UnityEditor.
This means fields are drawn on nodes the same way as they are drawn in the inspector.
out portPosition has also been moved to a static field. It is set automatically using the NodeEditorGuiLayout methods.
Alternatively, you can alter it manually during your node GUI drawing.
2017-10-31 14:52:10 +01:00
Thor Kramer Brigsted
f335ecfbb5
Nodes now show unsupported value types as labels.
2017-10-31 11:25:49 +01:00