1
0
mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 09:16:01 +08:00

10 Commits

Author SHA1 Message Date
Thor Brigsted
e89671480c WIP 2019-05-08 22:53:15 +02:00
Thor Brigsted
9e7e7c4c9b UPGRADE NOTICE: Removed Init. Use OnEnable instead
OnEnable is a built-in event in Unity, and as such you don't need to override anything.
Simply replace 'protected override void Init()' with 'private void OnEnable()'.
You can use any access modifier.
2019-05-07 17:02:25 +02:00
Thor Brigsted
5ef958f298 Added c# script templates
Create > xNode > Node/NodeGraph
2018-02-19 17:09:59 +01:00
Thor Brigsted
5d113de554 Added multinode selection 2018-01-22 18:06:50 +01:00
Thor Brigsted
18157226fa Renamed resources 2017-12-26 01:01:36 +01:00
Thor Brigsted
ac6e75668b NodeGraph changes should now be saving correctly. Needs improvemend.
Also improved layout of Color and AnimationCurve
2017-10-08 13:36:54 +02:00
Thor Brigsted
f6d92589dd UI changes
Brighter nodes, fatter wires, padding, prettier enum fields
2017-10-06 19:53:37 +02:00
Thor
efa1dc9ad5 Improved node body design 2017-10-06 14:18:26 +02:00
Thor Brigsted
965b086341 Started UI overhaul 2017-10-03 20:15:59 +02:00
Unknown
c66ac47ea9 Changed NodePort UI styling 2017-09-23 00:26:38 +02:00