Thor Brigsted
|
aef8073896
|
Made NodeEditorReflection static, merged NodeEditorWindow and NodeGraphEditor into NodeGraphWindow
|
2019-07-24 00:28:43 +02:00 |
|
Thor Brigsted
|
8e0bd964ad
|
Fixed #107 - OnValidate
OnValidate is now called on rename as well.
Removed outdated OnValidate fix. It probably never worked anyway.
|
2019-07-01 09:58:47 +02:00 |
|
Thor Brigsted
|
4e1d9b6721
|
Reformat RenamePopup.cs
Was inconsistently formatted as tabs instead of spaces
|
2019-06-26 10:13:12 +02:00 |
|
Adsitoz
|
55dddf8142
|
Rename Revert (#164)
- Not working the same way across all versions of Unity.
|
2019-06-26 10:08:22 +02:00 |
|
Simon Rodriguez
|
5d45300935
|
Unified all functions that set the default node name (#161)
|
2019-06-23 11:54:14 +02:00 |
|
Adsitoz
|
4721edc7ec
|
Fixed rename not saving the filename change. (#149)
- AssetDataBase.ImportAsset was not correctly renaming the asset. Changed it over to use the standard rename method.
|
2019-06-07 20:04:19 +02:00 |
|
Thor Brigsted
|
4263e45b24
|
Rework node renaming
Renaming now happens on a separate popup.
|
2019-03-08 19:50:31 +01:00 |
|