Thor Brigsted
9e7e7c4c9b
UPGRADE NOTICE: Removed Init. Use OnEnable instead
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OnEnable is a built-in event in Unity, and as such you don't need to override anything.
Simply replace 'protected override void Init()' with 'private void OnEnable()'.
You can use any access modifier.
2019-05-07 17:02:25 +02:00
Thor Brigsted
5ef958f298
Added c# script templates
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Create > xNode > Node/NodeGraph
2018-02-19 17:09:59 +01:00
Thor Brigsted
5d113de554
Added multinode selection
2018-01-22 18:06:50 +01:00
Thor Brigsted
18157226fa
Renamed resources
2017-12-26 01:01:36 +01:00
Thor Brigsted
ac6e75668b
NodeGraph changes should now be saving correctly. Needs improvemend.
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Also improved layout of Color and AnimationCurve
2017-10-08 13:36:54 +02:00
Thor Brigsted
f6d92589dd
UI changes
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Brighter nodes, fatter wires, padding, prettier enum fields
2017-10-06 19:53:37 +02:00
Thor
efa1dc9ad5
Improved node body design
2017-10-06 14:18:26 +02:00
Thor Brigsted
965b086341
Started UI overhaul
2017-10-03 20:15:59 +02:00
Unknown
c66ac47ea9
Changed NodePort UI styling
2017-09-23 00:26:38 +02:00