Thor Kramer Brigsted
dcff69979c
Moved NodeEditorGUI.TypeToString to NodeEditorUtilities.PrettyName
...
Improved custom type color handling
Removed default color overrides
2017-11-21 13:21:34 +01:00
Thor Kramer Brigsted
5f161b80e7
Added grid snap and color settings.
2017-11-21 12:53:56 +01:00
Thor Kramer Brigsted
81f5879e92
Started work on snap and grid color
2017-11-21 10:51:27 +01:00
Thor Kramer Brigsted
566a64b31f
Added preferences shortcut to graph context menu
2017-11-20 15:45:30 +01:00
Thor Kramer Brigsted
07f1f9aac5
Maked NodeEditor.OnHeaderGUI as virtual
2017-11-20 09:51:12 +01:00
Thor Brigsted
8bfe09dfb7
Added Duplicate and Move To Top to node context menu
2017-11-20 00:54:04 +01:00
Thor Brigsted
69c2b254aa
Added [ContextMenu] support
2017-11-20 00:11:17 +01:00
Thor Brigsted
dabd55cf49
Context menu limited to graph background and node headers
2017-11-19 22:38:05 +01:00
Thor Brigsted
ad7d9360e5
More inclusive NodeEditorGUILayout
2017-11-16 01:59:46 +01:00
Thor Kramer Brigsted
d68d926a2d
Added color32 support for NodeTint
2017-11-14 16:50:28 +01:00
Thor Brigsted
5267ac1a30
Merge branch 'development'
2017-11-14 01:07:59 +01:00
Thor Brigsted
fc16f69710
Nodes can now define a unique color per type using [NodeColor]
2017-11-14 01:07:26 +01:00
Thor Kramer Brigsted
719171cef4
Improved NodeEditorGUILayout options
2017-11-09 22:03:28 +01:00
Thor Kramer Brigsted
60bece4e68
Removed F for "Home" hotkey. It was fighting with text inputs.
2017-11-09 22:02:08 +01:00
Thor Brigsted
dca06edd97
More NodeEditorGUILayout options
2017-11-09 02:12:55 +01:00
Thor Kramer Brigsted
4f65fcefc6
Fixed bug that would cause nodes without static ports to not properly remove old static ports
2017-11-07 10:02:58 +01:00
Thor Kramer Brigsted
455bb723d2
Improved editor responsiveness
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No longer saves asset on right click drag
2017-11-07 09:45:34 +01:00
Thor Brigsted
42d13ad6a9
Added null check
2017-11-06 01:32:29 +01:00
Thor Brigsted
a1dd3bb9df
Changed window name to xNode
2017-11-06 01:12:49 +01:00
Thor Brigsted
05f7b4ca82
Tooltip shows static output values
2017-11-06 00:36:25 +01:00
Thor Brigsted
9784bebd88
Added null check
2017-11-05 23:54:53 +01:00
Thor Brigsted
c6a4735c71
Renamed to xNode
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Added XNode and XNodeEDitor namespaces
Removed unnecessary usings
2017-11-05 23:42:31 +01:00
Thor Kramer Brigsted
432ce05bb5
Fixed dynamic node width.
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Fixed field widths.
2017-11-03 10:11:07 +01:00
Thor Kramer Brigsted
86c7966fe6
Changed NodeEditor.OnHeaderGUI and NodeEditorOnBodyGUI to public
2017-11-02 17:46:44 +01:00
Thor Kramer Brigsted
90c3621795
Moved NodeEditor.[CustomNodeEditor].contextMenuName to Node.[CreateNodeMenu].menuName
2017-11-02 17:37:11 +01:00
Thor Kramer Brigsted
b70ba44c23
Added NodeEditorGUILayout.PortField for drawing ports without a serializable property
2017-11-02 16:18:03 +01:00
Thor Kramer Brigsted
8eff75fa7f
Bug fixes
2017-11-02 16:17:28 +01:00
Thor Kramer Brigsted
cfccc4f89a
Made NodePort.type serializable - needed for instance ports
2017-11-02 16:12:26 +01:00
Thor Kramer Brigsted
702f34161a
Fixed Node port enumerables not returning the right ports
2017-11-02 16:11:41 +01:00
Thor Kramer Brigsted
d3bb36fe0e
Big update: Warning: Updating to this commit will break all node connections.
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Internal NodePorts now uses dicts instead of lists. This is faster and more manageable.
Added instance ports.
Added Node.Ports, Node.Outputs, Node.Inputs, Node.InstanceOutputs, Node.InstanceInputs
Changed public GetInputByFieldName to GetInputValue and GetInputPort
2017-11-02 14:54:03 +01:00
Thor Brigsted
028c481a9d
Made NodePort.node private with a getter
2017-11-02 01:49:17 +01:00
Thor Brigsted
5f394581d6
Made Node.inputs and Node.outputs private. Started introducing instanceInputs and instanceOutputs.
2017-11-02 01:47:22 +01:00
Thor Kramer Brigsted
ace1e8ccd8
PropertyField null check and default includeChildren value
2017-11-01 17:41:43 +01:00
Thor Kramer Brigsted
ab74f8fd36
OnBodyGUI() remake
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Default OnBodyGUI now uses default PropertyFields as suppied by UnityEditor.
This means fields are drawn on nodes the same way as they are drawn in the inspector.
out portPosition has also been moved to a static field. It is set automatically using the NodeEditorGuiLayout methods.
Alternatively, you can alter it manually during your node GUI drawing.
2017-10-31 14:52:10 +01:00
Thor Kramer Brigsted
f335ecfbb5
Nodes now show unsupported value types as labels.
2017-10-31 11:25:49 +01:00
Thor Kramer Brigsted
eaeca48f69
Improved null handling
2017-10-30 11:38:36 +01:00
Thor Brigsted
b9e06be096
Made the tooltip type info more readable
2017-10-30 01:33:06 +01:00
Thor Brigsted
cb3424d6eb
Fixed potential null errors
2017-10-29 21:16:23 +01:00
Thor Brigsted
29b9841014
Fixed bug where a null node would stop node drawing
2017-10-29 21:11:39 +01:00
Thor Brigsted
b48f7d63b4
Null check
2017-10-28 19:11:13 +02:00
Thor Brigsted
0150a7bb81
Improved GetInputsByFieldName<T> usage. Added getvalue type checks
2017-10-28 19:03:21 +02:00
Thor Brigsted
38d45d0486
Fixed enum field inspector
2017-10-28 00:06:07 +02:00
Thor Kramer Brigsted
4de58ad0db
Added T GetInputByFieldName<T>(string fieldName, T fallback = default<T>();
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Now retrieving input values is much easier.
As simple as
Material material = GetInputByFieldName("material", this.material);
2017-10-27 14:06:39 +02:00
Thor Kramer Brigsted
4c6c10f15b
Fixed incorrect position checking while zoomed
2017-10-26 13:33:55 +02:00
Thor Kramer Brigsted
ac4fb1efd9
Added editor onUpdateNode callback on Connect/Disconnect
2017-10-26 12:40:34 +02:00
Thor Brigsted
d3a057b9af
Cleaned Node.cs
2017-10-21 12:01:34 +02:00
Thor Brigsted
2dc7450661
Improved userfriendlyness of [Input] and [Output]
2017-10-20 23:01:38 +02:00
Thor
c1b2d2ff87
Started work on [Input] and [Output] improvements
2017-10-20 15:55:34 +02:00
Thor
49c12ec87e
Added NodePort.GetInputSum
2017-10-20 12:34:49 +02:00
Thor
4fcaede3b0
NodePort.GetValue changes
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Removed NodePort.GetValue
Added NodePort.GetOutputValue
Added NodePort.GetInputValue
Added NodePort.GetInputValue<T>
Added NodePort.GetInputValues
Added NodePort.GetInputValues<T>
Added NodePort.TryGetInputValue<T>
2017-10-20 11:41:16 +02:00