Lumos
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3024b9e8d0
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Post fix 223: Allow dynamic port lists (declared as both arrays and lists) to connect to fields of their underlying types.
Such port lists are already drawn with elements of their underlying types, and allowing connections is logical.
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2020-02-02 17:50:22 +00:00 |
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Thor Brigsted
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891ecebc3f
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Put NodeEditorReflection into its own static class
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2019-07-24 10:04:05 +02:00 |
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Thor Brigsted
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8e0bd964ad
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Fixed #107 - OnValidate
OnValidate is now called on rename as well.
Removed outdated OnValidate fix. It probably never worked anyway.
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2019-07-01 09:58:47 +02:00 |
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Thor Brigsted
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4e1d9b6721
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Reformat RenamePopup.cs
Was inconsistently formatted as tabs instead of spaces
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2019-06-26 10:13:12 +02:00 |
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Adsitoz
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55dddf8142
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Rename Revert (#164)
- Not working the same way across all versions of Unity.
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2019-06-26 10:08:22 +02:00 |
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Simon Rodriguez
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5d45300935
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Unified all functions that set the default node name (#161)
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2019-06-23 11:54:14 +02:00 |
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Adsitoz
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4721edc7ec
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Fixed rename not saving the filename change. (#149)
- AssetDataBase.ImportAsset was not correctly renaming the asset. Changed it over to use the standard rename method.
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2019-06-07 20:04:19 +02:00 |
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Thor Brigsted
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4263e45b24
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Rework node renaming
Renaming now happens on a separate popup.
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2019-03-08 19:50:31 +01:00 |
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