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mirror of https://github.com/Siccity/xNode.git synced 2026-03-26 22:49:02 +08:00

8 Commits

Author SHA1 Message Date
Lumos
3024b9e8d0 Post fix 223: Allow dynamic port lists (declared as both arrays and lists) to connect to fields of their underlying types.
Such port lists are already drawn with elements of their underlying types, and allowing connections is logical.
2020-02-02 17:50:22 +00:00
Thor Brigsted
891ecebc3f Put NodeEditorReflection into its own static class 2019-07-24 10:04:05 +02:00
Thor Brigsted
8e0bd964ad Fixed #107 - OnValidate
OnValidate is now called on rename as well.
Removed outdated OnValidate fix. It probably never worked anyway.
2019-07-01 09:58:47 +02:00
Thor Brigsted
4e1d9b6721 Reformat RenamePopup.cs
Was inconsistently formatted as tabs instead of spaces
2019-06-26 10:13:12 +02:00
Adsitoz
55dddf8142 Rename Revert (#164)
- Not working the same way across all versions of Unity.
2019-06-26 10:08:22 +02:00
Simon Rodriguez
5d45300935 Unified all functions that set the default node name (#161) 2019-06-23 11:54:14 +02:00
Adsitoz
4721edc7ec Fixed rename not saving the filename change. (#149)
- AssetDataBase.ImportAsset was not correctly renaming the asset. Changed it over to use the standard rename method.
2019-06-07 20:04:19 +02:00
Thor Brigsted
4263e45b24 Rework node renaming
Renaming now happens on a separate popup.
2019-03-08 19:50:31 +01:00