Thor Brigsted
f3b211ed83
Fixed error on adding nodes in scene graphs
2020-04-03 11:26:12 +02:00
Thor Brigsted
6a69cdaf9c
New component: SceneGraph, lets you create a graph inside the scene which can reference scene objects.
2020-04-03 11:09:57 +02:00
Jeff Campbell
9add4e11b2
Added fix for rename bug with v2 AssetDatabase ( #239 )
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* Added fix for NodeGraph rename bug with v2 AssetDatabase where renaming a graph asset can sometimes result in it being swapped as the main asset with one of the node sub assets.
2020-03-08 12:56:57 +01:00
Jeff Campbell
11b7f4ac44
Added NRE check for ValidateGraphEditor
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* Added NRE check to prevent exception when NodeGraphEditor.GetEditor returns null and an existing non-null graph editor is already present.
2020-03-07 21:30:46 +01:00
Thor Brigsted
1ef3896893
Potential fix for the main asset/rename problem in newer versions of Unity
2020-02-25 09:13:14 +01:00
Lumos
7e93ffe4b7
Fix for the dynamic port "serialisation desync" problem. ( #223 )
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* Exclude strings from array types manually to prevent them from being treated as char arrays.
2020-01-21 08:01:57 +01:00
Lumos
b526092341
Added a virtual OnRename function to base nodes, triggered when a node gets renamed. ( #225 )
2020-01-02 19:48:36 +01:00
Gahwon Lee
e98bd85531
better odin support in xNode editors
2019-12-25 01:20:36 +01:00
Thor Brigsted
a47b4568db
Merge pull request #222 from LumosX/occupied-autoconnection-fix
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Fix autoconnection menu opening when a link cannot be established
2019-12-24 03:59:11 +01:00
Thor Brigsted
5597e565d1
Added focus selected node
2019-12-23 13:56:49 +01:00
Thor Brigsted
1d43244a8f
Simplified implementation
2019-12-23 13:52:53 +01:00
Lumos
23e369d38f
Fix auto-connection menu opening on invalid connections where a target node is present
2019-12-22 15:43:25 +01:00
Lumos
ede650c369
Added a big "edit graph" button to Node and Graph inspectors.
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I was very confused that this isn't a thing already.
2019-12-21 20:33:34 +01:00
Andrei
5005b5e4f9
Made NodeGraphiEditor's OnGui method virtual and protected, so it can be extended by adding additional content/widgets to be drawn. ( #214 )
2019-12-15 11:52:22 +01:00
Fernando Molon Toigo
d54a03988a
Added virtual GetBodyHighlightStyle ( #197 )
2019-11-23 01:47:39 +01:00
Thor Brigsted
30b825ff1c
Merge pull request #207 from nostek/feature/masterfix
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Optimize GC allocations in NodeEditorWindow
2019-11-14 18:22:49 +01:00
Thor Brigsted
4edcc3f099
Fixed formatting, fixed dashed stroke style
2019-11-14 17:40:09 +01:00
Simon Rodriguez
ec9c5a99de
optimized linq function
2019-11-13 01:14:09 +01:00
Simon Rodriguez
71023e1d58
microoptimization, removes implicit case from vec2 to vec3.
2019-11-13 00:14:29 +01:00
Simon Rodriguez
91eafcc47d
the + and * was creating a lot of new vector2s, went down 80% in call time with this
2019-11-13 00:10:45 +01:00
Simon Rodriguez
92ebd59539
reuse the list of grid points instead of creating a new one for each node->port
2019-11-12 23:19:51 +01:00
Simon Rodriguez
8b99a34a63
The in parameter was is available in C# 7.2 and later. This breaks compatibility with earlier versions.
2019-11-12 23:05:33 +01:00
Simon Rodriguez
72ff273b5c
Rewrite that caches the ordered property attributes so the gui layout drawer can draw them in the correct order.
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Rewrote how the property attributes are drawn, more compact less messy code.
2019-11-12 22:37:29 +01:00
Simon Rodriguez
984fe730c0
Added support for [Header] attribute
2019-11-08 09:57:54 +01:00
Marco Secchi
be0d452d12
Fix wrong override message. ( #204 )
2019-11-06 11:53:13 +01:00
Wang Cong
2d1a671b71
Undo support ( #199 )
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Added undo support for move, create, duplicate and delete node, and connect port
2019-11-06 11:42:22 +01:00
Simon Rodriguez
7cd3077ff0
Duplicating a empty selection makes linq throw exception
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InvalidOperationException: Sequence contains no elements
System.Linq.Enumerable.Aggregate[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`3[T1,T2,TResult] func) (at <fbb5ed17eb6e46c680000f8910ebb50c>:0)
2019-11-05 10:52:04 +01:00
apkd
e15076b34f
Use Vector2 in bezier calculations
2019-10-27 16:37:31 +01:00
apkd
455107aabb
Optimize NodeEditorGUI.DrawNoodle
2019-10-27 16:30:05 +01:00
DeepWolf413
aeaaf18099
Added a null check for NodeEditorWindow.current.
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It returns a new instance of the Settings class if the NodeEditorWindow.current is null.
2019-10-23 12:01:20 +02:00
Thor Brigsted
421fb5747e
Added virtual NodeEditorGraph.GetNoodlePath and GetNoodleStroke for additional customization
2019-10-17 00:16:36 +02:00
Thor Brigsted
08af93c2e3
Added NodeGraphEditor.GetNoodleThickness
2019-10-16 23:08:07 +02:00
Igor Vasiak
63b0bf428b
Added gradients to connection noodles ( #191 )
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Upgrade notice: Override GetNoodleGradient instead of GetNoodleColor
2019-10-15 17:13:54 +02:00
Simon Rodriguez
1b9a04017b
this action needs a repaint
2019-10-09 10:20:28 +02:00
Simon Rodriguez
6a1c1dbb4f
This line was not present before commit 43bcb54fda4378e46a678c866242954248a63702 (Odin inspector support ( #182 ) and causes the window to repaint every frame but only if you have a custom node editor.
2019-10-09 10:20:11 +02:00
Thor Brigsted
810960e4a6
Fixed #190 - OnWillDeleteAsset() conflicts with lighting data regeneration
2019-09-27 18:49:11 +02:00
Thor Brigsted
085906efd2
Moved default EditorGUIUtility.labelWidth so that it can be overwritten in OnBodyGUI
2019-09-25 16:39:52 +02:00
Thor Brigsted
4b073648c9
Added noodle hover highlight
2019-09-25 10:48:36 +02:00
Thor Brigsted
979bd5f7cf
Added nodeGraphEditor.GetNoodleColor
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Now you can override the color of noodles!
2019-09-23 23:25:23 +02:00
Thor Brigsted
445a47cd1d
Autoconnect bugfix
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1. Add a node
2. Drag a port and create a new node that it connects to
3. Delete that latest node
4. Create it with just right click, the first node will autoconnect to it
2019-09-09 00:44:36 +02:00
Thor Brigsted
4e1b2e1fe6
Fixed warning
2019-09-07 04:03:00 +02:00
Thor Brigsted
1254836a84
.NET 3.5 compatability
2019-09-07 04:01:15 +02:00
MowfaqAlarbi
c51a3a8f67
Select All Feature ( #184 )
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If anything is selected, A deselects all.
If nothing is selected, A selects all.
2019-09-07 00:57:34 +02:00
Thor Brigsted
305af376c5
Added link to documentation in preferences
2019-09-06 19:26:01 +02:00
MowfaqAlarbi
5433e36837
Show Node Create list When Dragging To Nothing ( #183 )
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And a user setting to disable it, of course
2019-09-06 19:13:00 +02:00
Simon Rodriguez
c16ad1fff0
Added functionality that focuses on selected nodes. ( #173 )
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Resets view if no nodes are selected.
2019-09-03 22:18:30 +02:00
Thor Brigsted
43bcb54fda
Odin inspector support ( #182 )
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* Added Odin Inspector support
* Added support for ports
2019-09-02 00:41:57 +02:00
Thor Brigsted
6fa3bdf2ad
Marked NodeEnumDrawer ShowContextMenuAtMouse public
2019-08-12 22:07:27 +02:00
Thor Brigsted
c995bdf0bc
Added NodeEnumDrawer.EnumPopup so you can use it from your own node editor scripts
2019-08-12 01:01:57 +02:00
Thor Brigsted
788b8d8a0b
Automatically remove "Node" postfix from creation menu
2019-08-12 00:11:14 +02:00