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UnityNodeEditorCore

Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule.

UNEC is ideal as a base for custom state machines, dialogue systems, decision makers etc.

editor

Node example:

[System.Serializable]
public class MathNode : Node {
    [Input] public float a;
    [Input] public float b;
    [Output] public float result;
    public enum MathType { Add, Subtract, Multiply, Divide}
    public MathType mathType = MathType.Add;

    protected override void Init() {
        name = "Math";
    }
}

Join the Discord server to leave feedback or get support. Feel free to also leave suggestions/requests in the issues page.

Projects using UnityNodeEditorCore:

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