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xNode/Scripts/NodeConnection.cs

21 lines
893 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UNEC {
/// <summary> Data travels from Input Node's Output port to Output Node's Input port </summary>
public struct NodeConnection {
public bool enabled;
/// <summary> Data travels from Input Node's Output port to Output Node's Input port </summary>
public int inputNodeId, inputPortId, outputNodeId, outputPortId;
/// <summary> Data travels from Input Node's Output port to Output Node's Input port </summary>
public NodeConnection(int inputNodeId, int outputPortId, int outputNodeId, int inputPortId) {
this.inputNodeId = inputNodeId;
this.outputPortId = outputPortId;
this.outputNodeId = outputNodeId;
this.inputPortId = inputPortId;
enabled = true;
}
}
}