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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 09:16:01 +08:00
xNode/Scripts/Editor/NodeEditorUtilities.cs
Unknown 59085db16a Streamlined creation of custom node ports
Instead of initializing port arrays in Init();, ports are now defined by attributes on public fields
2017-09-24 21:54:53 +02:00

53 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Reflection;
using System.Linq;
using System;
public static class NodeEditorUtilities {
public static bool GetAttrib<T>(Type classType, out T attribOut) where T : Attribute {
object[] attribs = classType.GetCustomAttributes(typeof(T), false);
return GetAttrib(attribs, out attribOut);
}
public static bool GetAttrib<T>(object[] attribs, out T attribOut) where T : Attribute {
for (int i = 0; i < attribs.Length; i++) {
if (attribs[i].GetType() == typeof(T)) {
attribOut = attribs[i] as T;
return true;
}
}
attribOut = null;
return false;
}
public static bool HasAttrib<T>(object[] attribs) where T : Attribute {
for (int i = 0; i < attribs.Length; i++) {
if (attribs[i].GetType() == typeof(T)) {
return true;
}
}
return false;
}
/// <summary> Return color based on type </summary>
public static Color GetTypeColor(Type type) {
UnityEngine.Random.InitState(type.Name.GetHashCode());
return new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value);
}
/// <summary> Returns true if this can be casted to <see cref="Type"/></summary>
public static bool IsCastableTo(this Type from, Type to) {
if (to.IsAssignableFrom(from)) return true;
var methods = from.GetMethods(BindingFlags.Public | BindingFlags.Static)
.Where(
m => m.ReturnType == to &&
(m.Name == "op_Implicit" ||
m.Name == "op_Explicit")
);
return methods.Count() > 0;
}
}