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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 09:16:01 +08:00
Thor Brigsted 5e68b6bcdc Big update.
Removal of scripts now also clears dependant nodes, to avoid null objects.
NodePorts now support fallback values.
UI Changes.
node.graph is now serialized as well.
2017-10-14 16:19:24 +02:00
2017-10-14 16:19:24 +02:00
2017-10-14 16:19:24 +02:00
2017-10-08 23:33:08 +02:00
2017-09-14 21:42:25 +02:00
2017-10-12 09:39:28 +02:00
2017-09-15 00:46:21 +02:00

UnityNodeEditorCore

A simple, userfriendly node editor framework for unity. Ideal as a base for custom state machines, dialogue systems, decision makers etc.

editor

Node example:

[System.Serializable]
public class MathNode : Node {
    [Input] public float a;
    [Input] public float b;
    [Output] public float result;
    public enum MathType { Add, Subtract, Multiply, Divide}
    public MathType mathType = MathType.Add;

    protected override void Init() {
        name = "Math";
    }
}

The editor is still under heavy development and recieves updates daily on the development branch. Join the Discord server to leave feedback or get support. Feel free to also leave suggestions/requests in the issues page.

Projects using UnityNodeEditorCore:

Description
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Readme 2.6 MiB
Languages
C# 100%