1
0
mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 01:06:01 +08:00
xNode/Scripts/Editor/NodeEditorAction.cs
2017-09-15 15:56:17 +02:00

55 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using UNEC;
public static class NodeEditorAction {
public static NodeEditorWindow window { get { return NodeEditorWindow.window; } }
public static bool dragging;
public static void Controls() {
Event e = Event.current;
switch (e.type) {
case EventType.ScrollWheel:
if (e.delta.y > 0) window.zoom += 0.1f * window.zoom;
else window.zoom -= 0.1f * window.zoom;
break;
case EventType.MouseDrag:
if (e.button == 1) {
window.panOffset += e.delta * window.zoom;
dragging = true;
}
break;
case EventType.KeyDown:
if (e.keyCode == KeyCode.F) Focus();
break;
case EventType.mouseDown:
dragging = false;
break;
case EventType.MouseUp:
if (dragging) return;
if (e.button == 1) {
NodeEditorGUI.RightClickContextMenu();
}
break;
}
}
/// <summary> Puts all nodes in focus. If no nodes are present, resets view to </summary>
public static void Focus() {
window.zoom = 2;
window.panOffset = Vector2.zero;
}
public static void CreateNode(Type type, Vector2 position) {
Node node = window.currentGraph.AddNode(type);
Debug.Log("SetNode " + position);
node.position.position = position;
}
}