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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 01:06:01 +08:00

Started work on node graphs

This commit is contained in:
Thor Brigsted 2017-09-15 15:56:17 +02:00
parent 23c1d87988
commit 5f0a776350
13 changed files with 259 additions and 30 deletions

9
Examples/Nodes.meta Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BaseNode : Node {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class NodeEditor : Editor {
public override void OnInspectorGUI() {
base.OnInspectorGUI();
}
}

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@ -2,26 +2,53 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using UNEC;
public static class NodeEditorAction {
public static void Controls(NodeEditorWindow window) {
public static NodeEditorWindow window { get { return NodeEditorWindow.window; } }
public static bool dragging;
public static void Controls() {
Event e = Event.current;
switch (e.type) {
case EventType.ScrollWheel:
if (e.delta.y > 0) window.zoom += 0.1f * window.zoom;
else window.zoom -= 0.1f * window.zoom;
break;
case EventType.MouseDrag:
if (e.button == 1) window.panOffset += e.delta*window.zoom;
if (e.button == 1) {
window.panOffset += e.delta * window.zoom;
dragging = true;
}
break;
case EventType.KeyDown:
if (e.keyCode == KeyCode.F) {
window.zoom = 2;
window.panOffset = Vector2.zero;
if (e.keyCode == KeyCode.F) Focus();
break;
case EventType.mouseDown:
dragging = false;
break;
case EventType.MouseUp:
if (dragging) return;
if (e.button == 1) {
NodeEditorGUI.RightClickContextMenu();
}
break;
}
}
/// <summary> Puts all nodes in focus. If no nodes are present, resets view to </summary>
public static void Focus() {
window.zoom = 2;
window.panOffset = Vector2.zero;
}
public static void CreateNode(Type type, Vector2 position) {
Node node = window.currentGraph.AddNode(type);
Debug.Log("SetNode " + position);
node.position.position = position;
}
}

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@ -2,12 +2,16 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
namespace UNEC {
/// <summary> Contains GUI methods </summary>
public static class NodeEditorGUI {
public static NodeEditorWindow window { get { return NodeEditorWindow.window; } }
public static void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
rect.position = Vector2.zero;
Vector2 center = rect.size / 2f;
@ -30,5 +34,56 @@ namespace UNEC {
GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f,0.5f), tileAmount));
}
public static void DrawToolbar() {
EditorGUILayout.BeginHorizontal("Toolbar");
if (DropdownButton("File", 50)) FileContextMenu();
if (DropdownButton("Edit", 50)) EditContextMenu();
if (DropdownButton("View", 50)) { }
if (DropdownButton("Settings", 70)) { }
if (DropdownButton("Tools", 50)) { }
// Make the toolbar extend all throughout the window extension.
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
}
public static bool DropdownButton(string name, float width) {
return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
}
public static void RightClickContextMenu() {
GenericMenu contextMenu = new GenericMenu();
Vector2 pos = window.GetMousePositionOnGrid();
for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++) {
Type type = NodeEditorReflection.nodeTypes[i];
contextMenu.AddItem(new GUIContent(NodeEditorReflection.nodeTypes[i].ToString()), false, () => {
NodeEditorAction.CreateNode(type, pos);
});
}
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
public static void FileContextMenu() {
GenericMenu contextMenu = new GenericMenu();
contextMenu.AddItem(new GUIContent("Create New"), false, null);
contextMenu.AddItem(new GUIContent("Load"), false, null);
contextMenu.AddSeparator("");
contextMenu.AddItem(new GUIContent("Save"), false, null);
contextMenu.AddItem(new GUIContent("Save As"), false, null);
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
}
public static void EditContextMenu() {
GenericMenu contextMenu = new GenericMenu();
contextMenu.AddItem(new GUIContent("Clear"), false, () => window.currentGraph.Clear());
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
}
}
}

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@ -7,7 +7,7 @@ namespace UNEC {
public static class NodeEditorReflection {
public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
public static Type[] _nodeTypes;
private static Type[] _nodeTypes;
public static Type[] GetNodeTypes() {
//Get all classes deriving from Node via reflection

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@ -10,10 +10,10 @@ namespace UNEC {
private static Texture2D _crossTexture;
private static Color backgroundColor = new Color(0.15f, 0.15f, 0.15f);
private static Color veinColor = new Color(0.2f, 0.2f, 0.2f);
private static Color arteryColor = new Color(0.28f, 0.28f, 0.28f);
private static Color crossColor = new Color(0.4f, 0.4f, 0.4f);
private static Color backgroundColor = new Color(0.18f, 0.18f, 0.18f);
private static Color veinColor = new Color(0.25f, 0.25f, 0.25f);
private static Color arteryColor = new Color(0.34f, 0.34f, 0.34f);
private static Color crossColor = new Color(0.45f, 0.45f, 0.45f);
public static Texture2D GenerateGridTexture() {
Texture2D tex = new Texture2D(64,64);

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@ -6,23 +6,75 @@ using UNEC;
public class NodeEditorWindow : EditorWindow {
public static NodeEditorWindow window { get { return focusedWindow as NodeEditorWindow; } }
public NodeGraph currentGraph { get { return _currentGraph != null ? _currentGraph : _currentGraph = new NodeGraph(); }}
public NodeGraph _currentGraph;
public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
private Vector2 _panOffset;
public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, 1f, 5f); Repaint(); } }
private float _zoom = 1;
[MenuItem("Window/UNEC")]
static void Init() {
NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
w.titleContent = new GUIContent("UNEC");
w.Show();
}
private void OnGUI() {
NodeEditorAction.Controls();
NodeEditorAction.Controls(this);
BeginWindows();
NodeEditorGUI.DrawGrid(position, zoom, panOffset);
NodeEditorGUI.DrawToolbar();
DrawNodes();
EndWindows();
}
}
private void DrawNodes() {
Matrix4x4 m = GUI.matrix;
GUI.EndClip();
GUIUtility.ScaleAroundPivot(Vector2.one / zoom, position.size * 0.5f);
foreach (KeyValuePair<string, Node> kvp in currentGraph.nodes) {
Node node = kvp.Value;
//Vector2 p = node.position.position + (position.size *0.5f) + panOffset;
//Get node position
Vector2 windowPos = GridToWindowPosition(node.position.position);
windowPos = -windowPos;
Rect windowRect = new Rect(windowPos, new Vector2(200,200));
windowRect = GUI.Window(0, windowRect, DraggableWindow, node.ToString());
//node.position = windowRect.position;
}
GUI.matrix = m;
Vector2 padding = new Vector2(0, 0);
padding *= zoom;
GUI.BeginClip(new Rect(
-(((position.width*zoom) - position.width)*0.5f) + (padding.x),
-(((position.height * zoom) - position.height) * 0.5f) + (padding.y),
(position.width*zoom)- (padding.x * 2),
(position.height * zoom) - (padding.y * 2)));
}
private void DraggableWindow(int windowID) {
GUI.DragWindow(new Rect(0, 0, 10000, 20));
}
public Vector2 GetMousePositionOnGrid() {
return WindowToGridPosition(Event.current.mousePosition);
}
public Vector2 WindowToGridPosition(Vector2 windowPosition) {
return windowPosition - (window.position.size * 0.5f) - (panOffset * zoom);
}
public Vector2 GridToWindowPosition(Vector2 gridPosition) {
return ((window.position.size * 0.5f) - (panOffset * zoom)) + gridPosition;
}
}

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@ -1,19 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UNEC {
/// <summary> Base class for all nodes </summary>
public abstract class Node : MonoBehaviour {
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Use this for initialization
void Start() {
}
// Update is called once per frame
void Update() {
}
}
}
/// <summary> Base class for all nodes </summary>
public abstract class Node {
public Rect position = new Rect(0,0,200,200);
}

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Scripts/NodeGraph.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
/// <summary> Base class for all node graphs </summary>
public class NodeGraph {
public Dictionary<string, Node> nodes = new Dictionary<string, Node>();
public T AddNode<T>() where T : Node {
T node = default(T);
nodes.Add(GetGUID(), node);
return node;
}
public Node AddNode(Type type) {
Node node = (Node)Activator.CreateInstance(type);
if (node == null) return null;
nodes.Add(GetGUID(), node);
return node;
}
private string GetGUID() {
string guid = Guid.NewGuid().ToString();
while(nodes.ContainsKey(guid)) guid = GetGUID();
return guid;
}
public void Clear() {
nodes.Clear();
}
}

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Scripts/NodeGraph.cs.meta Normal file
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