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mirror of https://github.com/Siccity/xNode.git synced 2026-02-06 23:34:54 +08:00
Thor Brigsted 64282028aa Code FixFormat
None of the code was changed, just moved around.
2017-10-14 08:37:33 +02:00
2017-10-14 08:37:33 +02:00
2017-10-14 08:37:33 +02:00
2017-10-08 23:33:08 +02:00
2017-09-14 21:42:25 +02:00
2017-10-12 09:39:28 +02:00
2017-09-15 00:46:21 +02:00

UnityNodeEditorCore

A simple, userfriendly node editor framework for unity. Ideal as a base for custom state machines, dialogue systems, decision makers etc.

editor

Node example:

[System.Serializable]
public class MathNode : Node {
    [Input] public float a;
    [Input] public float b;
    [Output] public float result;
    public enum MathType { Add, Subtract, Multiply, Divide}
    public MathType mathType = MathType.Add;

    protected override void Init() {
        name = "Math";
    }
}

The editor is still under heavy development and recieves updates daily on the development branch. Join the Discord server to leave feedback or get support. Feel free to also leave suggestions/requests in the issues page.

Projects using UnityNodeEditorCore:

Description
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Readme 2.6 MiB
Languages
C# 100%