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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00
xNode/Scripts/Editor/NodeEditorResources.cs
2017-11-21 10:51:27 +01:00

88 lines
3.9 KiB
C#

using UnityEngine;
namespace XNodeEditor {
public static class NodeEditorResources {
//Unec textures
public static Texture2D gridTexture { get { return _gridTexture != null ? _gridTexture : _gridTexture = GenerateGridTexture(NodeEditorPreferences.gridLineColor,NodeEditorPreferences.gridBgColor); } }
private static Texture2D _gridTexture;
public static Texture2D crossTexture { get { return _crossTexture != null ? _crossTexture : _crossTexture = GenerateCrossTexture(NodeEditorPreferences.gridLineColor); } }
private static Texture2D _crossTexture;
public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load<Texture2D>("unec_dot"); } }
private static Texture2D _dot;
public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load<Texture2D>("unec_dot_outer"); } }
private static Texture2D _dotOuter;
public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = Resources.Load<Texture2D>("unec_node"); } }
private static Texture2D _nodeBody;
//Unec styles
public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
public static Styles _styles = null;
public class Styles {
public GUIStyle inputPort, outputPort, nodeHeader, nodeBody, tooltip;
public Styles() {
GUIStyle baseStyle = new GUIStyle("Label");
baseStyle.fixedHeight = 18;
inputPort = new GUIStyle(baseStyle);
inputPort.alignment = TextAnchor.UpperLeft;
inputPort.padding.left = 10;
outputPort = new GUIStyle(baseStyle);
outputPort.alignment = TextAnchor.UpperRight;
outputPort.padding.right = 10;
nodeHeader = new GUIStyle();
nodeHeader.alignment = TextAnchor.MiddleCenter;
nodeHeader.fontStyle = FontStyle.Bold;
nodeHeader.normal.textColor = Color.white;
nodeBody = new GUIStyle();
nodeBody.normal.background = NodeEditorResources.nodeBody;
nodeBody.border = new RectOffset(32, 32, 32, 32);
nodeBody.padding = new RectOffset(16, 16, 4, 16);
tooltip = new GUIStyle("helpBox");
tooltip.alignment = TextAnchor.MiddleCenter;
}
}
public static Texture2D GenerateGridTexture(Color line, Color bg) {
Texture2D tex = new Texture2D(64, 64);
Color[] cols = new Color[64 * 64];
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
Color col = bg;
if (y % 16 == 0 || x % 16 == 0) col = Color.Lerp(line,bg,0.6f);
if (y == 63 || x == 63) col = Color.Lerp(line,bg,0.3f);
cols[(y * 64) + x] = col;
}
}
tex.SetPixels(cols);
tex.wrapMode = TextureWrapMode.Repeat;
tex.filterMode = FilterMode.Bilinear;
tex.name = "Grid";
tex.Apply();
return tex;
}
public static Texture2D GenerateCrossTexture(Color line) {
Texture2D tex = new Texture2D(64, 64);
Color[] cols = new Color[64 * 64];
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
Color col = line;
if (y != 31 && x != 31) col.a = 0;
cols[(y * 64) + x] = col;
}
}
tex.SetPixels(cols);
tex.wrapMode = TextureWrapMode.Clamp;
tex.filterMode = FilterMode.Bilinear;
tex.name = "Grid";
tex.Apply();
return tex;
}
}
}