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mirror of https://github.com/Siccity/xNode.git synced 2026-03-26 22:49:02 +08:00
xNode/Scripts/Variable.cs
2018-02-04 12:58:17 +01:00

56 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace XNode
{
[System.Serializable]
public class Variable
{
public string id;
public string typeString;
public System.Type type
{
get
{
if (typeString == typeof(float).AssemblyQualifiedName) return typeof(float);
if (typeString == typeof(int).AssemblyQualifiedName) return typeof(int);
if (typeString == typeof(string).AssemblyQualifiedName) return typeof(string);
if (typeString == typeof(bool).AssemblyQualifiedName) return typeof(bool);
if (typeString == typeof(Vector3).AssemblyQualifiedName) return typeof(Vector3);
return typeof(Object);
}
}
public object Value
{
get
{
if (typeString == typeof(float).AssemblyQualifiedName) return floatValue;
if (typeString == typeof(int).AssemblyQualifiedName) return intValue;
if (typeString == typeof(string).AssemblyQualifiedName) return stringValue;
if (typeString == typeof(bool).AssemblyQualifiedName) return boolValue;
if (typeString == typeof(Vector3).AssemblyQualifiedName) return vector3Value;
return objectValue;
}
}
public string stringValue;
public float floatValue;
public int intValue;
public bool boolValue;
public Vector3 vector3Value;
// more here
public Object objectValue;
public Variable()
{
id = "new_variable";
typeString = typeof(float).AssemblyQualifiedName;
}
}
}