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56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace XNode
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{
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[System.Serializable]
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public class Variable
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{
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public string id;
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public string typeString;
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public System.Type type
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{
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get
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{
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if (typeString == typeof(float).AssemblyQualifiedName) return typeof(float);
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if (typeString == typeof(int).AssemblyQualifiedName) return typeof(int);
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if (typeString == typeof(string).AssemblyQualifiedName) return typeof(string);
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if (typeString == typeof(bool).AssemblyQualifiedName) return typeof(bool);
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if (typeString == typeof(Vector3).AssemblyQualifiedName) return typeof(Vector3);
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return typeof(Object);
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}
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}
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public object Value
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{
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get
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{
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if (typeString == typeof(float).AssemblyQualifiedName) return floatValue;
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if (typeString == typeof(int).AssemblyQualifiedName) return intValue;
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if (typeString == typeof(string).AssemblyQualifiedName) return stringValue;
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if (typeString == typeof(bool).AssemblyQualifiedName) return boolValue;
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if (typeString == typeof(Vector3).AssemblyQualifiedName) return vector3Value;
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return objectValue;
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}
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}
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public string stringValue;
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public float floatValue;
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public int intValue;
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public bool boolValue;
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public Vector3 vector3Value;
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// more here
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public Object objectValue;
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public Variable()
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{
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id = "new_variable";
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typeString = typeof(float).AssemblyQualifiedName;
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}
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}
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}
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