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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00
xNode/Scripts/Editor/NodeEditorResources.cs
2023-10-06 00:55:54 +01:00

144 lines
5.3 KiB
C#

using UnityEditor;
using UnityEngine;
namespace XNodeEditor
{
public static class NodeEditorResources
{
// Textures
public static Texture2D dot => _dot != null ? _dot : _dot = Resources.Load<Texture2D>("xnode_dot");
private static Texture2D _dot;
public static Texture2D dotOuter =>
_dotOuter != null ? _dotOuter : _dotOuter = Resources.Load<Texture2D>("xnode_dot_outer");
private static Texture2D _dotOuter;
public static Texture2D nodeBody =>
_nodeBody != null ? _nodeBody : _nodeBody = Resources.Load<Texture2D>("xnode_node");
private static Texture2D _nodeBody;
public static Texture2D nodeHighlight => _nodeHighlight != null
? _nodeHighlight
: _nodeHighlight = Resources.Load<Texture2D>("xnode_node_highlight");
private static Texture2D _nodeHighlight;
// Styles
public static Styles styles => _styles != null ? _styles : _styles = new Styles();
public static Styles _styles;
public static GUIStyle OutputPort => new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight };
public class Styles
{
public GUIStyle inputPort, outputPort, nodeHeader, nodeHeaderRename, nodeBody, tooltip, nodeHighlight;
public Styles()
{
GUIStyle baseStyle = new GUIStyle("Label");
baseStyle.fixedHeight = 18;
inputPort = new GUIStyle(baseStyle);
inputPort.alignment = TextAnchor.UpperLeft;
inputPort.padding.left = 0;
inputPort.active.background = dot;
inputPort.normal.background = dotOuter;
outputPort = new GUIStyle(baseStyle);
outputPort.alignment = TextAnchor.UpperRight;
outputPort.padding.right = 0;
outputPort.active.background = dot;
outputPort.normal.background = dotOuter;
nodeHeader = new GUIStyle();
nodeHeader.alignment = TextAnchor.MiddleCenter;
nodeHeader.fontStyle = FontStyle.Bold;
nodeHeader.normal.textColor = Color.white;
nodeHeaderRename = new GUIStyle(GUI.skin.textField);
nodeHeaderRename.alignment = TextAnchor.MiddleCenter;
nodeHeaderRename.fontStyle = FontStyle.Bold;
nodeHeaderRename.normal.textColor = Color.white;
nodeHeaderRename.fixedHeight = 18;
nodeHeaderRename.margin = new RectOffset(5, 5, 10, 8);
nodeBody = new GUIStyle();
nodeBody.normal.background = NodeEditorResources.nodeBody;
nodeBody.border = new RectOffset(32, 32, 32, 32);
nodeBody.padding = new RectOffset(16, 16, 4, 16);
nodeHighlight = new GUIStyle();
nodeHighlight.normal.background = NodeEditorResources.nodeHighlight;
nodeHighlight.border = new RectOffset(32, 32, 32, 32);
tooltip = new GUIStyle("helpBox");
tooltip.alignment = TextAnchor.MiddleCenter;
}
}
public static Texture2D GenerateSolidColorTexture(int width, int height, Color col)
{
var pix = new Color[width * height];
for (int i = 0; i < pix.Length; ++i)
{
pix[i] = col;
}
Texture2D result = new Texture2D(width, height);
result.SetPixels(pix);
result.Apply();
return result;
}
public static Texture2D GenerateGridTexture(Color line, Color bg)
{
Texture2D tex = new Texture2D(64, 64);
var cols = new Color[64 * 64];
for (int y = 0; y < 64; y++)
{
for (int x = 0; x < 64; x++)
{
Color col = bg;
if (y % 16 == 0 || x % 16 == 0)
{
col = Color.Lerp(line, bg, 0.65f);
}
if (y == 63 || x == 63)
{
col = Color.Lerp(line, bg, 0.35f);
}
cols[y * 64 + x] = col;
}
}
tex.SetPixels(cols);
tex.wrapMode = TextureWrapMode.Repeat;
tex.filterMode = FilterMode.Bilinear;
tex.name = "Grid";
tex.Apply();
return tex;
}
public static Texture2D GenerateCrossTexture(Color line)
{
Texture2D tex = new Texture2D(64, 64);
var cols = new Color[64 * 64];
for (int y = 0; y < 64; y++)
{
for (int x = 0; x < 64; x++)
{
Color col = line;
if (y != 31 && x != 31)
{
col.a = 0;
}
cols[y * 64 + x] = col;
}
}
tex.SetPixels(cols);
tex.wrapMode = TextureWrapMode.Clamp;
tex.filterMode = FilterMode.Bilinear;
tex.name = "Grid";
tex.Apply();
return tex;
}
}
}