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https://github.com/Siccity/xNodeGroups.git
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Initial Commit
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commit
76aa652102
8
Editor.meta
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Editor.meta
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84
Editor/NodeGroupEditor.cs
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84
Editor/NodeGroupEditor.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using XNode;
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using XNode.NodeGroups;
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namespace XNodeEditor.NodeGroups {
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[CustomNodeEditor(typeof(NodeGroup))]
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public class NodeGroupEditor : NodeEditor {
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private NodeGroup group { get { return _group != null ? _group : _group = target as NodeGroup; } }
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private NodeGroup _group;
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public static Texture2D corner { get { return _corner != null ? _corner : _corner = Resources.Load<Texture2D>("xnode_corner"); } }
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private static Texture2D _corner;
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private bool isDragging;
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private Vector2 size;
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public override void OnBodyGUI() {
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Event e = Event.current;
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switch (e.type) {
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case EventType.MouseDrag:
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if (isDragging) {
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group.width = Mathf.Max(200, (int) e.mousePosition.x + 16);
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group.height = Mathf.Max(100, (int) e.mousePosition.y - 34);
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NodeEditorWindow.current.Repaint();
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}
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break;
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case EventType.MouseDown:
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// Ignore everything except left clicks
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if (e.button != 0) return;
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if (NodeEditorWindow.current.nodeSizes.TryGetValue(target, out size)) {
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// Mouse position checking is in node local space
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Rect lowerRight = new Rect(size.x - 34, size.y - 34, 30, 30);
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if (lowerRight.Contains(e.mousePosition)) {
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isDragging = true;
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}
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}
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break;
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case EventType.MouseUp:
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isDragging = false;
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// Select nodes inside the group
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if (Selection.Contains(target)) {
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List<Object> selection = Selection.objects.ToList();
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selection.AddRange(group.GetNodes());
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Selection.objects = selection.Distinct().ToArray();
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}
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break;
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case EventType.Repaint:
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// Move to bottom
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if (target.graph.nodes.IndexOf(target) != 0) {
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target.graph.nodes.Remove(target);
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target.graph.nodes.Insert(0, target);
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}
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// Add scale cursors
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if (NodeEditorWindow.current.nodeSizes.TryGetValue(target, out size)) {
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Rect lowerRight = new Rect(target.position, new Vector2(30, 30));
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lowerRight.y += size.y - 34;
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lowerRight.x += size.x - 34;
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lowerRight = NodeEditorWindow.current.GridToWindowRect(lowerRight);
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NodeEditorWindow.current.onLateGUI += () => AddMouseRect(lowerRight);
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}
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break;
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}
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// Control height of node
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GUILayout.Space(group.height);
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GUI.DrawTexture(new Rect(group.width - 34, group.height + 16, 24, 24), corner);
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}
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public override int GetWidth() {
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return group.width;
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}
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public override Color GetTint() {
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return group.color;
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}
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public static void AddMouseRect(Rect rect) {
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EditorGUIUtility.AddCursorRect(rect, MouseCursor.ResizeUpLeft);
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}
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}
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}
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11
Editor/NodeGroupEditor.cs.meta
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11
Editor/NodeGroupEditor.cs.meta
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8
Editor/Resources.meta
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8
Editor/Resources.meta
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BIN
Editor/Resources/xnode_corner.png
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BIN
Editor/Resources/xnode_corner.png
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121
Editor/Resources/xnode_corner.png.meta
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121
Editor/Resources/xnode_corner.png.meta
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linearTexture: 0
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borderMipMap: 0
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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streamingMipmaps: 0
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compressionQuality: 50
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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sprites: []
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outline: []
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physicsShape: []
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spriteID:
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31
NodeGroup.cs
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31
NodeGroup.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XNode;
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namespace XNode.NodeGroups {
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[CreateNodeMenu("Group")]
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public class NodeGroup : Node {
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public int width = 400;
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public int height = 400;
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public Color color = new Color(1f, 1f, 1f, 0.1f);
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public override object GetValue(NodePort port) {
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return null;
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}
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/// <summary> Gets nodes in this group </summary>
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public List<Node> GetNodes() {
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List<Node> result = new List<Node>();
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foreach (Node node in graph.nodes) {
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if (node == this) continue;
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if (node.position.x < this.position.x) continue;
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if (node.position.y < this.position.y) continue;
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if (node.position.x > this.position.x + width) continue;
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if (node.position.y > this.position.y + height + 30) continue;
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result.Add(node);
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}
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return result;
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}
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}
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}
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11
NodeGroup.cs.meta
Normal file
11
NodeGroup.cs.meta
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@ -0,0 +1,11 @@
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