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mirror of https://github.com/Cardidi/dotween-upm-fork.git synced 2025-12-20 09:16:02 +08:00

79 Commits

Author SHA1 Message Date
Demigiant
299ad82622 Fixed OnWaypointChange being called only once even if multiple waypoints went through since the last update 2016-02-05 13:33:42 +01:00
Demigiant
85d2e96502 Fix for Flash ease not appearing fluid when moving slowly 2015-12-08 12:37:59 +01:00
Demigiant
c3c28dd915 Fix for last nested OnComplete not being called in case of very short Sequences 2015-12-08 11:58:37 +01:00
Demigiant
28cf80f3cd Fixed StringPlugin (DOText) not calculating SpeedBased duration correctly in case of rich text 2015-12-05 10:38:00 +01:00
Demigiant
19e2b30586 Added screenshots 2015-11-29 20:31:47 +01:00
Demigiant
bcd700d6fb Added buttons on DOTween's Inspector to eventually show even more options about playing/paused tweens 2015-11-20 22:06:50 +01:00
Demigiant
2af024f03d Period successfully added to Flash eases 2015-10-31 16:37:11 +01:00
Demigiant
b58e6d062a Added Flash eases 2015-10-30 21:31:04 +01:00
Demigiant
2c22181c73 PureQuaternionPlugin now working correctly 2015-10-29 12:28:01 +01:00
Demigiant
8345c34fca Added CustomPlugins.PureQuaternionPlugin + Transform.DORotateQuaternion/DOLocalRotateQuaternion 2015-10-15 13:27:49 +02:00
Demigiant
64294852f5 Folder organize (moved custom plugin example inside "_DOTween examples") 2015-10-09 12:15:36 +02:00
Demigiant
a49d2a3f22 Created custom plugin example in UnityTests.Unity5 > Assets > _Tests > CustomPlugin Example 2015-10-09 12:13:05 +02:00
Demigiant
49e6a0bb55 Added DoublePlugin 2015-10-09 11:07:30 +02:00
Demigiant
e2b5ae40a6 Added Material/SpriteRenderer/Image DOGradientColor + Fixed DOJump not working correctly with Rigidbody2D 2015-09-27 14:17:26 +02:00
Demigiant
e3bf095de8 Added DOTween.KillAll overload which accepts ids or targets to keep out of the killing 2015-09-15 19:54:43 +02:00
Demigiant
8ad4d4d10c Added Material operation shortcuts (DOKill etc) 2015-08-31 10:49:55 +02:00
Demigiant
599398b1ce Fixed OnPlay not being called on Restart 2015-08-08 23:10:03 +02:00
Demigiant
13c933a4b8 Added optional "withCallbacks" parameter to Complete/DOComplete 2015-08-04 18:34:29 +02:00
Demigiant
6eeb59473b Fixed Sequence.Join not working with Insert methods (bug introduced in latest version) 2015-07-30 13:42:28 +02:00
Daniele Giardini
78356c2c89 Optimized DOJump methods (now they work with SetDelay and OnUpdate) 2015-07-08 12:05:50 +02:00
Daniele Giardini
eae6a855c0 LoopType.Incremental now works with paths too 2015-06-16 13:07:15 +02:00
Daniele Giardini
8b77246cfc SetRelative now works with Sequences too (sets all nested tweens as relative) 2015-06-11 21:20:55 +02:00
Daniele Giardini
7b9cb9f7d6 Added DOTweenUtils46.SwitchToRectTransform method 2015-06-10 18:42:24 +02:00
Daniele Giardini
c6d84ccfda Fixed tweens not working correctly if Fixed UpdateType was set as default from DOTween's Utility Panel 2015-06-09 20:10:27 +02:00
Daniele Giardini
5c9a7e4fd3 Added tween.Loops() method 2015-06-08 16:50:18 +02:00
Daniele Giardini
a1eedfa14e Stack trace is now fully logged in case of exceptions caught in callbacks thanks to safe mode 2015-06-03 11:38:32 +02:00
Daniele Giardini
bfe4a350a0 Added SmoothRewind/SmoothRewindAll/DOSmoothRewind control methods 2015-06-02 19:27:42 +02:00
Daniele Giardini
f8a483d91d Added PathGetDrawPoints tween method 2015-05-30 19:19:13 +02:00
Daniele Giardini
7545637cca Content update 2015-05-29 11:16:30 +02:00
Daniele Giardini
b56c49e441 Fixed path orientation issue when rewinding 2015-05-27 13:01:57 +02:00
Daniele Giardini
24b118f814 Modified DOJump shortcuts so the endValue is fully considered, Y included 2015-05-20 11:14:22 +02:00
Daniele Giardini
2679dd4c25 - Added DOTween Utility Panel option to disable path gizmos
- Removed decimal implementation in Sequences
2015-05-17 22:49:11 +02:00
Daniele Giardini
f8e882d3a5 Added Transform/RigidBody/2D DOJump shortcut 2015-05-13 18:01:01 +02:00
Daniele Giardini
d70e0055d4 Fixed IndexOutOfRangeException when creating many Tweeners and Sequences 2015-05-13 17:02:23 +02:00
Daniele Giardini
f9f8b96b01 Reverted back from using decimals when calculating Goto completed loops, since it could cause division by zero in rare cases 2015-05-09 12:55:10 +02:00
Daniele Giardini
8aab0658be Added Material DOTiling and DOOffset shortcuts 2015-05-08 11:33:55 +02:00
Daniele Giardini
dc57c44ab7 ChangeStart/End/Values now works correctly inside OnUpdate callbacks 2015-05-05 13:29:51 +02:00
Daniele Giardini
90453dc667 Editor GUI styles mods + added DemiLib (used by Pro) 2015-05-04 14:01:06 +02:00
Daniele Giardini
b01003f3e0 - Added playingOnly optional parameter to TweensById and TweensByTarget
- Added DemiLib pre-alpha (used by DOTween Pro)
2015-04-30 16:57:00 +02:00
Daniele Giardini
d497fa9a6d Fixed "toPath" orientation not working correctly with local paths 2015-04-29 01:10:38 +02:00
Daniele Giardini
520de672f3 Fixed rare floating point imprecision when Sequences calculate nested tweens goto 2015-04-28 14:45:49 +02:00
Daniele Giardini
1242c008c4 Fixed SetDelay method so that it works correctly with named parameters 2015-04-28 13:25:29 +02:00
Daniele Giardini
15400e5ba3 Fixed rare floating point imprecision error when calculating completed loops 2015-04-27 01:40:18 +02:00
Daniele Giardini
54c8fd6ccb Added RectTransform.DOShakeAnchorPos 2015-04-24 01:25:02 +02:00
Daniele Giardini
b5d1cc8853 Fixed issue with TweensById returning a NullReferenceException in some cases 2015-04-22 11:54:54 +02:00
Daniele Giardini
a5b9515df9 Implemented WP8.1 fix with new DOBlendableColor shortcuts 2015-04-20 16:56:52 +02:00
Daniele Giardini
9465fa2e0e Completely removed (instead than simply ignored) external plugins for Pro tests from UnityTests.Unity5, and replaced them with stubs, so the project will compile more quickly 2015-04-17 19:27:06 +02:00
Daniele Giardini
c586aaa108 Added DOBlendableColor and DOBlendableFadeBy shortcuts 2015-04-16 21:44:25 +02:00
Daniele Giardini
9af3b701ea Added QuaternionSurrogate to make QuaternionPlugin fully compatible with Win8.1 2015-04-15 19:18:04 +02:00
Daniele Giardini
62fa66e5fa Fixed SetRelative not working correctly with QuaternionPlugin (except with RotateMode.Beyond360) 2015-04-15 02:24:38 +02:00