Daniele Giardini
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95f160aad2
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SetLink: added CompleteOnDisable, CompleteAndKillOnDisable, RewindOnDisable, RewindAndKillOnDisable
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2019-10-17 11:12:05 +02:00 |
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Demigiant
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7553187f79
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[BUGFIX] Prevented Debugger from initializing DOTween (which would re-create it on application quit and other occasions, in some cases)
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2019-10-09 20:17:42 +02:00 |
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Demigiant
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d2cfdc0d45
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[BUGFIX] Fixed DOTween creating a new instance during ApplicationQuit if calling DOTween.Kill during Destroy (bug introduced in v1.2.270)
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2019-09-30 11:47:27 +02:00 |
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Demigiant
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9926fde367
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Implemented clearing of DOTween when exiting playMode or destroying the DOTweenComponent object, in order to allow the new 2019.3 alpha playmode options to work
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2019-08-29 12:22:25 +02:00 |
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Demigiant
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c8cc8dc6a7
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Added a log in the editor which reports how many errors safe mode prevented, if any
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2019-07-24 15:46:54 +02:00 |
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Demigiant
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c45cfed370
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[BUGFIX] Fixed LogBehaviour being requested before DOTween has been initialized in some cases
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2019-06-11 16:50:24 +02:00 |
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Demigiant
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576460f6e9
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[BUGFIX] Fixed bug where calling PlayForward immediately after a PlayBackwards in the same frame gave unexpected results if the tween was already complete
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2019-06-11 10:58:19 +02:00 |
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Demigiant
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017c577f06
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Added DOTween.onWillLog method to intercept DOTween's logs
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2019-06-02 13:15:50 +02:00 |
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Demigiant
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98f2201364
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Added advanced public ChangeStart/End/Values generic method directly to TweenerCore, that generates no allocs
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2019-03-07 21:24:54 +01:00 |
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Demigiant
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d3cc8ea625
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Added pro-only showPreviewPanel option in DOTweenSettings and made DOTweenUtilityWindow public
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2019-03-05 20:17:32 +01:00 |
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Demigiant
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090323e51e
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- addendum to previous (faster Reflection lookup when using DOTween.Modules asmdef)
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2019-03-05 17:43:29 +01:00 |
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Demigiant
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90885a1906
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[DeExtensions] Added Vector3.RotateAroundPivot
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2019-03-01 20:55:11 +01:00 |
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Demigiant
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759292859c
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[MAJOR REFACTORING] Added From overload that allows to set directly the start value of a tween
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2019-03-01 16:21:16 +01:00 |
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Demigiant
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605c5ba9be
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Added option to choose what happens when a nested tween inside a Sequence fails
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2019-02-28 11:19:47 +01:00 |
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Demigiant
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0e63b84837
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Added SetLink chainable method
+ Fixed possible error where killAdd was increased only by maxTweeners if capacity was set to increase both by tweeners and by sequences
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2019-02-24 15:16:00 +01:00 |
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Demigiant
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7ec7f52144
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[BUGFIX] Fixed DOTween.TweensById not working correctly with string and int IDs
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2019-02-20 10:37:40 +01:00 |
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Demigiant
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bdd94e8320
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Implemented Material shortcuts overloads (by Vasyl Romanets) that allow a propertyID/nameID parameter
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2019-02-09 12:08:55 +01:00 |
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Demigiant
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3da9f70ce1
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Added IndexOutOfRange safety checks, hoping someone one day will be able to reproduce it for me so I can fix it
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2019-02-09 10:59:43 +01:00 |
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Demigiant
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66a296f34f
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Better check if DOTween requires setup or not + Quicker setup of modules after updating DOTween
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2019-01-03 14:00:45 +01:00 |
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Demigiant
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9fabddb030
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[BUGFIX] Fixed negative timeScales not working anymore
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2018-12-21 13:26:45 +01:00 |
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Demigiant
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83028803e3
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Added DOTween.Modules when looking into LooseScript assemblies
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2018-11-30 11:56:23 +01:00 |
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Demigiant
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f6938af087
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[BUGFIX] Fixed DOTween.KillAll ignoring the extra exclusions parameter
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2018-08-29 18:16:59 +02:00 |
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Demigiant
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63065aa105
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[BUGFIX] Fixed issue where timeScale-independent tweens would resume incorrectly after the player was paused
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2018-08-17 18:59:49 +02:00 |
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Demigiant
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22a26a3746
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- minor
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2018-08-08 20:37:56 +02:00 |
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Demigiant
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8931993c6b
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Added option to add DOTweenComponent to the Hierarchy manually in editor mode
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2018-08-07 19:33:47 +02:00 |
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Demigiant
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a647318c24
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[BUGFIX] Fixed issue where zero-duration nested tweens inside 0-duration parent Sequences didn't fire OnStepComplete and OnComplete callbacks
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2018-08-07 13:52:20 +02:00 |
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Demigiant
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5d29618545
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[CHANGE] If a nested tween fails, the parent Sequence will now just remove it and go on, instead of killing itself
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2018-08-07 13:41:11 +02:00 |
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Demigiant
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98b2b57dd9
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DOTween now remembers which modules were activated and re-enables them when pressing Setup after an upgrade
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2018-08-02 20:28:22 +02:00 |
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Demigiant
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1f5e48d269
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Modules Panel now doesn't close when upgrade compilation ends
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2018-08-02 14:21:55 +02:00 |
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Demigiant
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a61f32b85e
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Moved DOTween.isUnityEditor/isDebugBuild to TweenManager
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2018-08-01 11:49:45 +02:00 |
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Demigiant
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f32507af95
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Completed Module System usability (upgrade testing required)
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2018-07-16 12:13:20 +02:00 |
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Demigiant
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3da538a1a0
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Modules working (upgrade features to complete)
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2018-07-15 11:02:59 +02:00 |
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Demigiant
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c21989e786
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[BUGFIX] Fixed OnComplete being called twice if tween.Complete was fired inside an OnUpdate call
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2017-12-04 21:39:13 +01:00 |
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Demigiant
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0ea3c4bf19
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LogBehaviour is now set to Default (warnings and errors) by default
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2017-12-01 12:46:25 +01:00 |
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Demigiant
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cd788b0d9e
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Show playing/paused tweens setting in DOTweenInspector is now saved in DOTweenSettings
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2017-12-01 12:31:32 +01:00 |
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Demigiant
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1d13d54289
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Added RewindCallbackMode in DOTweenUtilityPanel (and implemented in runtime code)
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2017-11-08 13:33:53 +01:00 |
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Demigiant
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b4e9eb9075
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Added optional parameter to methods that return a List, so a reusable List can be passed
+ Added DOTweenExtras (only in test project) for Koby
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2017-10-28 20:46:20 +02:00 |
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Demigiant
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6a0e92ce7e
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[BUGFIX] Fixed IndexOutOfRange exception happening when a Kill(complete) causes multiple tweens to be killed via nested OnComplete callbacks
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2017-10-10 13:21:10 +02:00 |
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Demigiant
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26e2e7f155
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Added SetId overloads to store int and string IDs as int/strings and not objects, so that filtered operations can be much faster
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2017-09-11 14:33:46 +02:00 |
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Demigiant
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33f3ff3b59
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Added DOTween.ManualUpdate and UpdateType.Manual (using revised version of code by Omer Faruk Sayilir)
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2017-08-04 13:15:12 +02:00 |
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Demigiant
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35920813c7
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[bugfix] Fixed Unity bug with Vector3 comparison, which caused paths to generate an additional starting point in some cases even if the first waypoint and target position were equal
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2017-08-04 12:16:18 +02:00 |
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Demigiant
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186d408de0
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If time is 0, now tween's won't be updated at all (unless they're timeScale independent)
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2017-07-12 17:11:44 +02:00 |
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Demigiant
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69be5c6a90
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Slightest faster filtered operations
+ Setup now recognizes TextMesh Pro (in case DOTween Pro is installed) using DLL pattern recognition ("TextMeshPro*.dll")
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2017-05-26 22:25:53 +02:00 |
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Demigiant
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9d3a003de4
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[bugfix] Fixed IndexOutOfRange error in case a Kill was called from within a Kill operation
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2017-02-20 11:21:59 +01:00 |
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Demigiant
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a3c95d9fc9
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Added optional "changeDelayTo" parameter to Restart methods
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2017-02-19 11:15:59 +01:00 |
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Demigiant
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0163e246a4
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Added new setting for maxSmoothUnscaledTime
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2017-01-13 18:19:49 +01:00 |
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Demigiant
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bcebcb0c8f
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[bugfix] Fixed issue where playing backwards a tween that was complete caused errors in case the first update timeStep completely rewinded it
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2017-01-13 18:02:29 +01:00 |
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Demigiant
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5f28d4bba8
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[bugfix] Better (and faster) solution to previous TweenerCore.Reset allocation issue, which has no problems with IL2CPP
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2016-12-08 12:10:46 +01:00 |
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Demigiant
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94c2faae8f
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Added "alsoCheckIfIsPlaying" parameter to DOTween.IsTweening
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2016-12-07 16:52:13 +01:00 |
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Demigiant
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5922a852a4
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Removed allocations happening when a tween was killed (because C# was erroneously converting a line of code into an Activator.CreateInstance)
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2016-12-07 16:12:01 +01:00 |
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