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34 lines
621 B
C#
34 lines
621 B
C#
using DG.Tweening;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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public class Temp : BrainBase
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{
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public Image img;
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Sequence _seq;
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void Start()
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{
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Debug.Log("START");
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_seq = DOTween.Sequence().SetId("SEQ");
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_seq.Append(img.DOFade(1, 0.5f));
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_seq.AppendInterval(3f);
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_seq.Append(img.DOFade(0, 0.5f));
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_seq.AppendCallback(BalloonComplete);
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// _seq.OnComplete(BalloonComplete);
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}
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void BalloonComplete()
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{
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Debug.Log("Complete");
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_seq.Rewind();
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Debug.Log("Rewind called");
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}
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public void Goforit()
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{
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Debug.Log("GO");
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_seq.Restart();
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}
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} |