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Merge branch '4.0' of https://github.com/esotericsoftware/spine-runtimes into 4.0
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commit
05b44befcb
@ -74,6 +74,7 @@
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* Added proportional spacing mode support for path constraints.
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* Added proportional spacing mode support for path constraints.
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* Added support for uniform scaling for two bone IK.
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* Added support for uniform scaling for two bone IK.
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* Fixed applying a constraint reverting changes from other constraints.
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* Fixed applying a constraint reverting changes from other constraints.
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* **Breaking change:** Removed `SkeletonData` and `Skeleton` methods: `FindBoneIndex`, `FindSlotIndex`. Bones and slots have an `Index` field that should be used instead. Be sure to check for e.g. `bone == null` accordingly before accessing `bone.Index`.
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### Unity
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### Unity
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@ -180,6 +181,7 @@
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* Added proportional spacing mode support for path constraints.
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* Added proportional spacing mode support for path constraints.
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* Added support for uniform scaling for two bone IK.
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* Added support for uniform scaling for two bone IK.
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* Fixed applying a constraint reverting changes from other constraints.
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* Fixed applying a constraint reverting changes from other constraints.
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* **Breaking change:** Removed `SkeletonData` and `Skeleton` methods: `findBoneIndex`, `findSlotIndex`. Bones and slots have an `index` field that should be used instead.
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### libGDX
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### libGDX
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* Exposed colors in `SkeletonRendererDebug`.
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* Exposed colors in `SkeletonRendererDebug`.
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@ -168,7 +168,10 @@ public class PathConstraintData extends ConstraintData {
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* <p>
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* <p>
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* See <a href="http://esotericsoftware.com/spine-path-constraints#Rotate-mode">Rotate mode</a> in the Spine User Guide. */
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* See <a href="http://esotericsoftware.com/spine-path-constraints#Rotate-mode">Rotate mode</a> in the Spine User Guide. */
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static public enum RotateMode {
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static public enum RotateMode {
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tangent, chain, chainScale;
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tangent, chain,
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/** When chain scale, constrained bones should all have the same parent. That way when the path constraint scales a bone, it
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* doesn't affect other constrained bones. */
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chainScale;
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static public final RotateMode[] values = RotateMode.values();
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static public final RotateMode[] values = RotateMode.values();
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}
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}
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