[godot] Closes #2447, expose bone and sprite in SpineBoneNode

This commit is contained in:
Mario Zechner 2024-01-12 13:10:57 +01:00
parent b3aa3e0c48
commit 068a2bb6d0
2 changed files with 7 additions and 2 deletions

View File

@ -45,6 +45,8 @@ void SpineBoneNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_debug_color"), &SpineBoneNode::set_debug_color);
ClassDB::bind_method(D_METHOD("get_debug_color"), &SpineBoneNode::get_debug_color);
ClassDB::bind_method(D_METHOD("_on_world_transforms_changed", "spine_sprite"), &SpineBoneNode::on_world_transforms_changed);
ClassDB::bind_method(D_METHOD("find_bone"), &SpineBoneNode::find_bone);
ClassDB::bind_method(D_METHOD("find_sprite"), &SpineBoneNode::find_parent_sprite);
ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_mode", PROPERTY_HINT_ENUM, "Follow,Drive"), "set_bone_mode", "get_bone_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");

View File

@ -30,6 +30,7 @@
#pragma once
#include "SpineCommon.h"
#include "SpineSkeleton.h"
#include "SpineSprite.h"
#include "scene/2d/node_2d.h"
@ -51,8 +52,6 @@ protected:
void on_world_transforms_changed(const Variant &_sprite);
void update_transform(SpineSprite *sprite);
void init_transform(SpineSprite *sprite);
SpineSprite *find_parent_sprite() const;
Ref<SpineBone> find_bone() const;
void draw();
public:
@ -73,4 +72,8 @@ public:
void set_debug_color(Color _color);
Color get_debug_color();
SpineSprite *find_parent_sprite() const;
Ref<SpineBone> find_bone() const;
};