[unity] Remove old code.

This commit is contained in:
pharan 2018-05-11 06:33:24 +08:00
parent f6f264336a
commit 093d06cfdb

View File

@ -113,12 +113,7 @@ namespace Spine.Unity {
if (followBoneRotation) {
Vector3 worldRotation = skeletonTransform.rotation.eulerAngles;
#if UNITY_5_6_OR_NEWER
thisTransform.SetPositionAndRotation(targetWorldPosition, Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + boneWorldRotation));
#else
thisTransform.position = targetWorldPosition;
thisTransform.rotation = Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + bone.WorldRotationX);
#endif
} else {
thisTransform.position = targetWorldPosition;
}