oops. spaces to tabs

This commit is contained in:
ZimM 2015-02-26 06:56:05 +02:00
parent 169ec15285
commit 0b86e3330a
2 changed files with 17 additions and 17 deletions

View File

@ -139,14 +139,14 @@ namespace Spine {
/// <summary>Updates the world transform for each bone and applies IK constraints.</summary>
public void UpdateWorldTransform () {
ExposedList<Bone> bones = this.bones;
ExposedList<IkConstraint> ikConstraints = this.ikConstraints;
if (ikConstraints.Count > 0) {
for (int ii = 0, nn = bones.Count; ii < nn; ii++) {
Bone bone = bones.Items[ii];
bone.rotationIK = bone.rotation;
}
}
ExposedList<ExposedList<Bone>> boneCache = this.boneCache;
ExposedList<IkConstraint> ikConstraints = this.ikConstraints;
if (ikConstraints.Count > 0) {
for (int ii = 0, nn = bones.Count; ii < nn; ii++) {
Bone bone = bones.Items[ii];
bone.rotationIK = bone.rotation;
}
}
ExposedList<ExposedList<Bone>> boneCache = this.boneCache;
int i = 0, last = boneCache.Count - 1;
while (true) {
ExposedList<Bone> updateBones = boneCache.Items[i];

View File

@ -72,7 +72,7 @@ public class SkeletonAnimator : SkeletonRenderer, ISkeletonAnimation {
return;
animationTable.Clear();
clipNameTable.Clear();
clipNameTable.Clear();
var data = skeletonDataAsset.GetSkeletonData(true);
@ -205,13 +205,13 @@ public class SkeletonAnimator : SkeletonRenderer, ISkeletonAnimation {
}
}
private string GetAnimationClipName(AnimationClip clip) {
string clipName;
if (!clipNameTable.TryGetValue(clip, out clipName)) {
clipName = clip.name;
clipNameTable.Add(clip, clipName);
}
private string GetAnimationClipName(AnimationClip clip) {
string clipName;
if (!clipNameTable.TryGetValue(clip, out clipName)) {
clipName = clip.name;
clipNameTable.Add(clip, clipName);
}
return clipName;
}
return clipName;
}
}