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[unity] Rename Examples to Spine Examples
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@ -267,7 +267,7 @@ MonoBehaviour:
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zSpacing: 0
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zSpacing: 0
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useClipping: 1
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useClipping: 1
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immutableTriangles: 0
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immutableTriangles: 0
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pmaVertexColors: 1
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pmaVertexColors: 0
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clearStateOnDisable: 0
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clearStateOnDisable: 0
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tintBlack: 0
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tintBlack: 0
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singleSubmesh: 0
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singleSubmesh: 0
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@ -348,7 +348,7 @@ MonoBehaviour:
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audioClip: {fileID: 8300000, guid: e885484e1bc99fb47a0ac3f6bfa586b1, type: 3}
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audioClip: {fileID: 8300000, guid: e885484e1bc99fb47a0ac3f6bfa586b1, type: 3}
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basePitch: 0.5
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basePitch: 0.5
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randomPitchOffset: 0.25
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randomPitchOffset: 0.25
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debugMessage: 0
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logDebugMessage: 0
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--- !u!114 &1256911799
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--- !u!114 &1256911799
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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