NewMesh should be marked dynamic.

This commit is contained in:
pharan 2016-02-15 18:16:48 +08:00
parent ef92fc3843
commit 200570ea0e

View File

@ -4,8 +4,10 @@ using System.Collections;
public static class SpineMesh {
internal const HideFlags MeshHideflags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
/// <summary>Factory method for creating a new mesh for use in Spine components. This can be called in field initializers.</summary>
public static Mesh NewMesh () {
var m = new Mesh();
m.MarkDynamic();
m.name = "Skeleton Mesh";
m.hideFlags = SpineMesh.MeshHideflags;
return m;