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[unity] Don't process icons in play mode.
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@ -253,7 +253,7 @@ namespace Spine.Unity.Editor {
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showHierarchyIcons = EditorGUILayout.Toggle(new GUIContent("Show Hierarchy Icons", "Show relevant icons on GameObjects with Spine Components on them. Disable this if you have large, complex scenes."), showHierarchyIcons);
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showHierarchyIcons = EditorGUILayout.Toggle(new GUIContent("Show Hierarchy Icons", "Show relevant icons on GameObjects with Spine Components on them. Disable this if you have large, complex scenes."), showHierarchyIcons);
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if (EditorGUI.EndChangeCheck()) {
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if (EditorGUI.EndChangeCheck()) {
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EditorPrefs.SetBool(SHOW_HIERARCHY_ICONS_KEY, showHierarchyIcons);
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EditorPrefs.SetBool(SHOW_HIERARCHY_ICONS_KEY, showHierarchyIcons);
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HierarchyIconsOnChanged();
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HierarchyIconsOnPlaymodeStateChanged();
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}
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}
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EditorGUILayout.Separator();
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EditorGUILayout.Separator();
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