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[unity] Autoreset by default for SkeletonAnimator.
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@ -40,7 +40,7 @@ namespace Spine.Unity {
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public enum MixMode { AlwaysMix, MixNext, SpineStyle }
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public MixMode[] layerMixModes = new MixMode[0];
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public bool autoReset = false;
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public bool autoReset = true;
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List<Animation> previousAnimations = new List<Animation>();
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#region Bone Callbacks (ISkeletonAnimation)
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