[unity] Autoreset by default for SkeletonAnimator.

This commit is contained in:
pharan 2017-02-27 00:42:51 +08:00
parent 4e8cc0f79c
commit 2ad6fd1280

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@ -40,7 +40,7 @@ namespace Spine.Unity {
public enum MixMode { AlwaysMix, MixNext, SpineStyle }
public MixMode[] layerMixModes = new MixMode[0];
public bool autoReset = false;
public bool autoReset = true;
List<Animation> previousAnimations = new List<Animation>();
#region Bone Callbacks (ISkeletonAnimation)