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[csharp] Adjusted last cherry pick 4.2 commit to 4.3 changes.
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@ -308,7 +308,7 @@ namespace Spine.Unity {
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// when updateMode disables applying animations, still ensure animations are mixed out
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if (updateMode != UpdateMode.FullUpdate &&
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updateMode != UpdateMode.EverythingExceptMesh) {
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entry.Animation.Apply(skeleton, 0, 0, false, null, 0f, MixBlend.Setup, MixDirection.Out);
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entry.Animation.Apply(skeleton, 0, 0, false, null, 0f, MixBlend.Setup, MixDirection.Out, false);
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}
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}
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}
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