This commit is contained in:
badlogic 2017-06-14 14:59:30 +02:00
commit 39b80e0e92
5 changed files with 7 additions and 7 deletions

View File

@ -4,7 +4,7 @@ namespace UnrealBuildTool.Rules
{ {
public class SpineEditorPlugin : ModuleRules public class SpineEditorPlugin : ModuleRules
{ {
public SpineEditorPlugin(TargetInfo Target) public SpineEditorPlugin(ReadOnlyTargetRules Target) : base(Target)
{ {
PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public", "SpinePlugin/Public/spine-c/include" }); PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public", "SpinePlugin/Public/spine-c/include" });
@ -29,4 +29,4 @@ namespace UnrealBuildTool.Rules
}); });
} }
} }
} }

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@ -4,7 +4,7 @@ namespace UnrealBuildTool.Rules
{ {
public class SpinePlugin : ModuleRules public class SpinePlugin : ModuleRules
{ {
public SpinePlugin(TargetInfo Target) public SpinePlugin(ReadOnlyTargetRules Target) : base(Target)
{ {
PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-c/include" }); PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-c/include" });
PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-c/include" }); PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-c/include" });
@ -12,4 +12,4 @@ namespace UnrealBuildTool.Rules
OptimizeCode = CodeOptimization.Never; OptimizeCode = CodeOptimization.Never;
} }
} }
} }

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@ -5,7 +5,7 @@ using System.Collections.Generic;
public class SpineUE4Target : TargetRules public class SpineUE4Target : TargetRules
{ {
public SpineUE4Target(TargetInfo Target) public SpineUE4Target(ReadOnlyTargetRules Target) : base(Target)
{ {
Type = TargetType.Game; Type = TargetType.Game;
} }

View File

@ -4,7 +4,7 @@ using UnrealBuildTool;
public class SpineUE4 : ModuleRules public class SpineUE4 : ModuleRules
{ {
public SpineUE4(TargetInfo Target) public SpineUE4(ReadOnlyTargetRules Target) : base(Target)
{ {
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ProceduralMeshComponent" }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ProceduralMeshComponent" });

View File

@ -5,7 +5,7 @@ using System.Collections.Generic;
public class SpineUE4EditorTarget : TargetRules public class SpineUE4EditorTarget : TargetRules
{ {
public SpineUE4EditorTarget(TargetInfo Target) public SpineUE4EditorTarget(ReadOnlyTargetRules Target) : base(Target)
{ {
Type = TargetType.Editor; Type = TargetType.Editor;
} }