This commit is contained in:
badlogic 2017-06-14 14:59:30 +02:00
commit 39b80e0e92
5 changed files with 7 additions and 7 deletions

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@ -4,7 +4,7 @@ namespace UnrealBuildTool.Rules
{
public class SpineEditorPlugin : ModuleRules
{
public SpineEditorPlugin(TargetInfo Target)
public SpineEditorPlugin(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public", "SpinePlugin/Public/spine-c/include" });

View File

@ -4,7 +4,7 @@ namespace UnrealBuildTool.Rules
{
public class SpinePlugin : ModuleRules
{
public SpinePlugin(TargetInfo Target)
public SpinePlugin(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-c/include" });
PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-c/include" });

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@ -5,7 +5,7 @@ using System.Collections.Generic;
public class SpineUE4Target : TargetRules
{
public SpineUE4Target(TargetInfo Target)
public SpineUE4Target(ReadOnlyTargetRules Target) : base(Target)
{
Type = TargetType.Game;
}

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@ -4,7 +4,7 @@ using UnrealBuildTool;
public class SpineUE4 : ModuleRules
{
public SpineUE4(TargetInfo Target)
public SpineUE4(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ProceduralMeshComponent" });

View File

@ -5,7 +5,7 @@ using System.Collections.Generic;
public class SpineUE4EditorTarget : TargetRules
{
public SpineUE4EditorTarget(TargetInfo Target)
public SpineUE4EditorTarget(ReadOnlyTargetRules Target) : base(Target)
{
Type = TargetType.Editor;
}