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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Added info text to "Mix and Match Equip" example scene that there is now a "Mix and Match Skins" example scene showing the new skin API. See #1628.
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@ -1093,6 +1093,84 @@ CanvasRenderer:
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m_PrefabParentObject: {fileID: 0}
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m_GameObject: {fileID: 1240492980}
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--- !u!1 &1259836958
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m_Component:
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- component: {fileID: 1259836959}
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- component: {fileID: 1259836961}
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- component: {fileID: 1259836960}
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m_Layer: 5
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m_Name: Instructions (1)
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m_TagString: Untagged
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--- !u!224 &1259836959
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m_LocalScale: {x: 1.0000044, y: 1.0000044, z: 1.0000044}
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m_Children: []
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m_Father: {fileID: 1442798444}
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m_RootOrder: 5
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 687, y: 32}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1259836960
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m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 28
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m_FontStyle: 0
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m_Alignment: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text: 'Please also have a look at the example scene
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"Mix and Match Skins" which shows a similar
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use case but uses the new Skin API.'
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--- !u!222 &1259836961
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m_GameObject: {fileID: 1259836958}
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--- !u!1 &1315482508
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GameObject:
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@ -1368,6 +1446,7 @@ RectTransform:
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- {fileID: 906692069}
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- {fileID: 1315482509}
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- {fileID: 748959554}
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- {fileID: 1259836959}
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -1678,6 +1757,8 @@ MonoBehaviour:
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initialSkinName: base
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initialFlipX: 0
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initialFlipY: 0
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updateMode: 3
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updateWhenInvisible: 3
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separatorSlotNames: []
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zSpacing: 0
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useClipping: 1
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