Added call to update so it is called before the first draw.

This commit is contained in:
NathanSweet 2013-10-30 18:54:35 +01:00
parent 6862eec5af
commit 51a0876561

View File

@ -31,6 +31,7 @@ bool ExampleLayer::init () {
// skeletonNode->timeScale = 0.3f;
skeletonNode->debugBones = true;
skeletonNode->update(0);
skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1),
CCFadeIn::create(1),