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Added call to update so it is called before the first draw.
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@ -31,6 +31,7 @@ bool ExampleLayer::init () {
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// skeletonNode->timeScale = 0.3f;
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skeletonNode->debugBones = true;
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skeletonNode->update(0);
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skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1),
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CCFadeIn::create(1),
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