Formatting cleanup

This commit is contained in:
Fenrisul 2015-03-15 11:00:11 -07:00
parent 34b08bceec
commit 528a182c93

View File

@ -379,7 +379,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
Selection.activeObject = null; Selection.activeObject = null;
skeletonDataAsset.Reset(); skeletonDataAsset.Reset();
string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(skeletonDataAsset)); string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(skeletonDataAsset));
string lastHash = EditorPrefs.GetString(guid + "_hash"); string lastHash = EditorPrefs.GetString(guid + "_hash");
@ -832,7 +832,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
public static SkeletonAnimator InstantiateSkeletonAnimator (SkeletonDataAsset skeletonDataAsset, Skin skin = null) { public static SkeletonAnimator InstantiateSkeletonAnimator (SkeletonDataAsset skeletonDataAsset, Skin skin = null) {
GameObject go = new GameObject(skeletonDataAsset.name.Replace("_SkeletonData", ""), typeof(MeshFilter), typeof(MeshRenderer), typeof(Animator), typeof(SkeletonAnimator)); GameObject go = new GameObject(skeletonDataAsset.name.Replace("_SkeletonData", ""), typeof(MeshFilter), typeof(MeshRenderer), typeof(Animator), typeof(SkeletonAnimator));
if(skeletonDataAsset.controller == null){ if (skeletonDataAsset.controller == null) {
SkeletonBaker.GenerateMecanimAnimationClips(skeletonDataAsset); SkeletonBaker.GenerateMecanimAnimationClips(skeletonDataAsset);
} }
@ -900,7 +900,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("TK2D"); EditorGUILayout.PrefixLabel("TK2D");
if (GUILayout.Button("Enable", GUILayout.Width(64))) if (GUILayout.Button("Enable", GUILayout.Width(64)))
EnableTK2D(); EnableTK2D();
if (GUILayout.Button("Disable", GUILayout.Width(64))) if (GUILayout.Button("Disable", GUILayout.Width(64)))
@ -912,8 +912,6 @@ public class SpineEditorUtilities : AssetPostprocessor {
//TK2D Support //TK2D Support
const string SPINE_TK2D_DEFINE = "SPINE_TK2D"; const string SPINE_TK2D_DEFINE = "SPINE_TK2D";
static void EnableTK2D () { static void EnableTK2D () {
bool added = false; bool added = false;
foreach (BuildTargetGroup group in System.Enum.GetValues(typeof(BuildTargetGroup))) { foreach (BuildTargetGroup group in System.Enum.GetValues(typeof(BuildTargetGroup))) {
@ -936,7 +934,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
} }
} }
static void DisableTK2D () { static void DisableTK2D () {
bool removed = false; bool removed = false;
foreach (BuildTargetGroup group in System.Enum.GetValues(typeof(BuildTargetGroup))) { foreach (BuildTargetGroup group in System.Enum.GetValues(typeof(BuildTargetGroup))) {