Formatting cleanup

This commit is contained in:
Fenrisul 2015-03-15 11:00:11 -07:00
parent 34b08bceec
commit 528a182c93

View File

@ -832,7 +832,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
public static SkeletonAnimator InstantiateSkeletonAnimator (SkeletonDataAsset skeletonDataAsset, Skin skin = null) {
GameObject go = new GameObject(skeletonDataAsset.name.Replace("_SkeletonData", ""), typeof(MeshFilter), typeof(MeshRenderer), typeof(Animator), typeof(SkeletonAnimator));
if(skeletonDataAsset.controller == null){
if (skeletonDataAsset.controller == null) {
SkeletonBaker.GenerateMecanimAnimationClips(skeletonDataAsset);
}
@ -912,8 +912,6 @@ public class SpineEditorUtilities : AssetPostprocessor {
//TK2D Support
const string SPINE_TK2D_DEFINE = "SPINE_TK2D";
static void EnableTK2D () {
bool added = false;
foreach (BuildTargetGroup group in System.Enum.GetValues(typeof(BuildTargetGroup))) {