[unity] Handle Unity2017.3 patch Color32 attrib.

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John 2018-03-13 00:09:54 +08:00 committed by GitHub
parent 2345764fbf
commit 578b9e3660
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@ -467,7 +467,7 @@ namespace Spine.Unity {
var skeleton = instruction.skeleton;
var drawOrderItems = skeleton.drawOrder.Items;
Color32 color = default(Color32);
Color32 color = new Color32(); //Color32 color = default(Color32);
float skeletonA = skeleton.a * 255, skeletonR = skeleton.r, skeletonG = skeleton.g, skeletonB = skeleton.b;
Vector2 meshBoundsMin = this.meshBoundsMin, meshBoundsMax = this.meshBoundsMax;
@ -677,7 +677,7 @@ namespace Spine.Unity {
}
// Populate Verts
Color32 color = default(Color32);
Color32 color = new Color32(); //Color32 color = default(Color32);
int vertexIndex = 0;
var tempVerts = this.tempVerts;